- Best outcome
- float up to 0.232500
- Return after fees
- 92 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
- Any lot fits 38
- Need float picking 117
- Outcome above the Steam cap 8 163
15 188 of 15 870, selling at least once a day: 9 910
- Return after fees
- 122 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.062661
- Return after fees
- 293 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.062661
- Return after fees
- 293 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.070720
- Return after fees
- 263 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.070720
- Return after fees
- 263 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Return after fees
- 176 $
- Float
- 0.4500–0.7499
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 3
StatTrak™ M249 | Aztec (Battle-Scarred): buy 0.4500–0.7499 (100% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 343 $
- Float
- 0.0000–0.0106 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ Glock-18 | Bullet Queen (Minimal Wear): buy 0.0700–0.0821 (0% of this wear's listings); StatTrak™ M4A1-S | Cyrex (Factory New): buy 0.0000–0.0106 (≈2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 318 $
- Float
- 0.0000–0.0119 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
MAC-10 | Stalker (Factory New): buy 0.0000–0.0119 (12% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0119 (≈2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 318 $
- Float
- 0.0000–0.0119 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0119 (≈2% of this wear's listings); MAC-10 | Stalker (Factory New): buy 0.0000–0.0119 (12% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 222 $
- Float
- 0.4500–0.8499 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 222 $
- Float
- 0.4500–0.8499 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings); StatTrak™ Desert Eagle | Code Red (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Return after fees
- 191 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 191 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.063333
- Return after fees
- 265 $
- Float
- 0.1500–0.3501 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9286; StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested): buy 0.1500–0.3501 (≈74% of this wear's listings)
- Best outcome
- float up to 0.063333
- Return after fees
- 265 $
- Float
- 0.1500–0.3501 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested): buy 0.1500–0.3501 (≈74% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9286
- Best outcome
- float up to 0.069999
- Return after fees
- 268 $
- Float
- 0.4500–0.8749 +1
- Lots that fit
- 60%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.8749 (60% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.8749 (90% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 268 $
- Float
- 0.4500–0.8749 +1
- Lots that fit
- 60%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.8749 (90% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred): buy 0.4500–0.8749 (60% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 281 $
- Float
- 0.1500–0.3355 +1
- Lots that fit
- ≈63%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7727 (83% of this wear's listings); StatTrak™ CZ75-Auto | Victoria (Field-Tested): buy 0.1500–0.3355 (≈63% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 299 $
- Float
- 0.0000–0.0109 +2
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0825 (≈2% of this wear's listings); StatTrak™ P250 | See Ya Later (Factory New): buy 0.0000–0.0109 (5% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Minimal Wear): buy 0.0700–0.0825 (0% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 299 $
- Float
- 0.0000–0.0109 +2
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Glock-18 | Bullet Queen (Minimal Wear): buy 0.0700–0.0825 (0% of this wear's listings); StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0825 (≈2% of this wear's listings); StatTrak™ P250 | See Ya Later (Factory New): buy 0.0000–0.0109 (5% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 246 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ USP-S | Neo-Noir (Field-Tested): buy 0.1500–0.3753 (≈95% of this wear's listings); StatTrak™ USP-S | Neo-Noir (Battle-Scarred): buy 0.4500–0.6949; StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9889
- Best outcome
- float up to 0.071999
- Return after fees
- 246 $
- Float
- 0.1500–0.3753 +2
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9889; StatTrak™ USP-S | Neo-Noir (Field-Tested): buy 0.1500–0.3753 (≈95% of this wear's listings); StatTrak™ USP-S | Neo-Noir (Battle-Scarred): buy 0.4500–0.6949
- Best outcome
- float up to 0.042162
- Return after fees
- 281 $
- Float
- 0.1500–0.2914 +1
- Lots that fit
- ≈31%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ P2000 | Fire Elemental (Field-Tested): buy 0.1500–0.2914 (≈31% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.6960 (77% of this wear's listings)
- Best outcome
- float up to 0.059499
- Return after fees
- 410 $
- Float
- 0.0000–0.0064 +2
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A1-S | Golden Coil (Field-Tested): buy 0.1500–0.1711 (under 1% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Minimal Wear): buy 0.0700–0.0773 (7% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Factory New): buy 0.0000–0.0064 (≈2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 321 $
- Float
- 0.0000–0.0049 +2
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings); StatTrak™ AK-47 | Nightwish (Field-Tested): buy 0.1500–0.1661 (0% of this wear's listings); StatTrak™ AK-47 | Nightwish (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 321 $
- Float
- 0.0000–0.0049 +2
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AK-47 | Nightwish (Field-Tested): buy 0.1500–0.1661 (0% of this wear's listings); StatTrak™ AK-47 | Nightwish (Minimal Wear): buy 0.0700–0.0756 (0% of this wear's listings); StatTrak™ M4A4 | X-Ray (Factory New): buy 0.0000–0.0049 (≈1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 399 $
- Float
- 0.0000–0.0045 +1
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | X-Ray (Factory New): buy 0.0000–0.0045 (≈1% of this wear's listings); Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0045 (5% of this wear's listings)
- Best outcome
- float up to 0.059499
- Return after fees
- 446 $
- Float
- 0.0000–0.0041 +2
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | X-Ray (Factory New): buy 0.0000–0.0041 (≈1% of this wear's listings); StatTrak™ AK-47 | Neon Revolution (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings); StatTrak™ FAMAS | Roll Cage (Minimal Wear): buy 0.0700–0.0747 (under 1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 259 $
- Float
- 0.0000–0.0091 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
M4A4 | The Battlestar (Factory New): buy 0.0000–0.0091 (2% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 259 $
- Float
- 0.0000–0.0091 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0091 (≈2% of this wear's listings); M4A4 | The Battlestar (Factory New): buy 0.0000–0.0091 (2% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 213 $
- Float
- 0.1500–0.2823 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2823 (≈76% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9351
- Best outcome
- float up to 0.074999
- Return after fees
- 213 $
- Float
- 0.1500–0.2823 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9351; StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2823 (≈76% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 241 $
- Float
- 0.4500–0.9374 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9374; StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9374 (100% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 241 $
- Float
- 0.4500–0.9374 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9374 (100% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9374
- Best outcome
- float up to 0.069999
- Return after fees
- 1 027 $
- Float
- 0.0000–0.0063 +2
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0063 (≈2% of this wear's listings); AWP | Man-o'-war (Minimal Wear): buy 0.1000–0.1045 (2% of this wear's listings); Galil AR | Chatterbox (Field-Tested): buy 0.3500–0.3527 (10% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 208 $
- Float
- 0.0000–0.0109 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ M4A4 | Bullet Rain (Minimal Wear): buy 0.0700–0.0825 (≈2% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0109 (0% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 208 $
- Float
- 0.0000–0.0109 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0109 (0% of this wear's listings); StatTrak™ M4A4 | Bullet Rain (Minimal Wear): buy 0.0700–0.0825 (≈2% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 191 $
- Float
- 0.0000–0.0107 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0107 (0% of this wear's listings); StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1853 (≈2% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 191 $
- Float
- 0.0000–0.0107 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1853 (≈2% of this wear's listings); StatTrak™ Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0107 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 147 $
- Float
- 0.0000–0.0084 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0084 (≈2% of this wear's listings); StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0084 (0% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 147 $
- Float
- 0.0000–0.0084 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ FAMAS | Commemoration (Factory New): buy 0.0000–0.0084 (0% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0084 (≈2% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 243 $
- Float
- 0.1500–0.1843 +1
- Lots that fit
- ≈4%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1843 (≈4% of this wear's listings); StatTrak™ AK-47 | Nightwish (Well-Worn): buy 0.3800–0.3960 (11% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 243 $
- Float
- 0.1500–0.1843 +1
- Lots that fit
- ≈4%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ AK-47 | Nightwish (Well-Worn): buy 0.3800–0.3960 (11% of this wear's listings); StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1843 (≈4% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 188 $
- Float
- 0.4500–0.9374 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ MAC-10 | Stalker (Battle-Scarred): buy 0.4500–0.9374; StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9374
- Best outcome
- float up to 0.074999
- Return after fees
- 188 $
- Float
- 0.4500–0.9374 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Roll Cage (Battle-Scarred): buy 0.4500–0.9374; StatTrak™ MAC-10 | Stalker (Battle-Scarred): buy 0.4500–0.9374
- Best outcome
- float up to 0.071999
- Return after fees
- 161 $
- Float
- 0.4500–0.6795 +1
- Lots that fit
- 80%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.6795 (80% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7773 (83% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 161 $
- Float
- 0.4500–0.6795 +1
- Lots that fit
- 80%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7773 (83% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.6795 (80% of this wear's listings)
- Best outcome
- float up to 0.072320
- Return after fees
- 195 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
- Best outcome
- float up to 0.072320
- Return after fees
- 195 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 3
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Falchion Collection
float doesn't matter
sells slowly
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
361.73 | 92.06 | −269.67 | −74.5% | 0% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Revolver Case Collection
+ The Falchion Collection
float doesn't matter
marketplace price
sells slowly 88% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
391.58 | 121.85 | −269.73 | −68.9% | 3% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2014 Summer Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
562.68 | 292.80 | −269.87 | −48.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 3 Collection
+ The eSports 2014 Summer Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
562.68 | 292.80 | −269.87 | −48.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Phoenix Collection
+ The Gamma 2 Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
533.70 | 263.46 | −270.23 | −50.6% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Gamma 2 Collection
+ The Phoenix Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
533.70 | 263.46 | −270.23 | −50.6% | 13% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
float doesn't matter
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 chains
|
446.98 | 176.32 | −270.66 | −60.6% | 0% |
no outcome price
|
Restricted
|
3 steps | 1 | 0 | |
|
The Prisma 2 Collection
+ The Breakout Collection
float premium: at least 752 $
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
613.80 | 343.04 | −270.76 | −44.1% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Shattered Web Collection
+ The Arms Deal 3 Collection
float premium: at least 672 $
marketplace price
sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
588.86 | 317.85 | −271.02 | −46.0% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Arms Deal 3 Collection
+ The Shattered Web Collection
float premium: at least 672 $
marketplace price
sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
588.86 | 317.85 | −271.02 | −46.0% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Horizon Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
492.82 | 221.69 | −271.13 | −55.0% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Horizon Collection
float doesn't matter
marketplace price
sells slowly 76% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
492.82 | 221.69 | −271.13 | −55.0% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Vanguard Collection
+ The Fracture Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.21 | 190.95 | −271.26 | −58.7% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fracture Collection
+ The Vanguard Collection
float doesn't matter
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.21 | 190.95 | −271.26 | −58.7% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Operation Riptide Collection
+ The Chroma 3 Collection
premium for float: 9 $ (1.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
536.50 | 264.90 | −271.59 | −50.6% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 3 Collection
+ The Operation Riptide Collection
premium for float: 9 $ (1.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
536.50 | 264.90 | −271.59 | −50.6% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The Chroma 2 Collection
premium for float: 21 $ (3.6%)
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
539.89 | 268.26 | −271.63 | −50.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 2 Collection
+ The Prisma 2 Collection
premium for float: 21 $ (3.6%)
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
539.89 | 268.26 | −271.63 | −50.3% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma Collection
+ The Arms Deal 3 Collection
premium for float: 0 $ (0.0%)
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
552.61 | 280.73 | −271.87 | −49.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum 2 Collection
+ The Prisma 2 Collection
float premium: at least 673 $
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
571.06 | 298.94 | −272.12 | −47.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Prisma 2 Collection
+ The Spectrum 2 Collection
float premium: at least 673 $
marketplace price
sells slowly 89% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
571.06 | 298.94 | −272.12 | −47.7% | 13% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum Collection
+ The Operation Riptide Collection
premium for float: 5 $ (1.0%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
517.77 | 245.56 | −272.21 | −52.6% | 12% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Operation Riptide Collection
+ The Spectrum Collection
premium for float: 5 $ (1.0%)
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
517.77 | 245.56 | −272.21 | −52.6% | 12% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Vanguard Collection
+ The Chroma Collection
premium for float: 74 $ (13.1%)
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
553.07 | 280.73 | −272.33 | −49.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Shadow Collection
+ The Gamma Collection
float premium: at least 792 $
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
682.90 | 410.40 | −272.50 | −39.9% | 21% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Dreams & Nightmares Collection
float premium: at least 662 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
593.16 | 320.57 | −272.59 | −46.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Dreams & Nightmares Collection
+ The eSports 2013 Winter Collection
float premium: at least 662 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
593.16 | 320.57 | −272.59 | −46.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2013 Winter Collection
+ The Gallery Collection
float premium: at least 872 $
marketplace price
sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
671.22 | 398.57 | −272.65 | −40.6% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Gamma 2 Collection
float premium: at least 812 $
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
719.13 | 446.48 | −272.66 | −37.9% | 21% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Arms Deal 3 Collection
float premium: at least 604 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
532.10 | 259.38 | −272.72 | −51.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Arms Deal 3 Collection
+ The Wildfire Collection
float premium: at least 604 $
marketplace price
sells slowly 68% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
532.10 | 259.38 | −272.72 | −51.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Operation Riptide Collection
premium for float: 10 $ (2.1%)
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
485.53 | 212.62 | −272.91 | −56.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Riptide Collection
+ The eSports 2013 Winter Collection
premium for float: 10 $ (2.1%)
marketplace price
sells slowly 82% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
485.53 | 212.62 | −272.91 | −56.2% | 15% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Riptide Collection
+ The Chroma 2 Collection
premium for float: 10 $ (1.9%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
514.62 | 241.48 | −273.14 | −53.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 2 Collection
+ The Operation Riptide Collection
premium for float: 10 $ (1.9%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
514.62 | 241.48 | −273.14 | −53.1% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Hydra Collection
+ The Chroma Collection
float premium: at least 1 463 $
marketplace price
sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
1 300.34 | 1 027.14 | −273.20 | −21.0% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2014 Summer Collection
+ The CS20 Collection
float premium: at least 525 $
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
481.15 | 207.87 | −273.28 | −56.8% | 7% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The CS20 Collection
+ The eSports 2014 Summer Collection
float premium: at least 525 $
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
481.15 | 207.87 | −273.28 | −56.8% | 7% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Prisma Collection
+ The Falchion Collection
float premium: at least 562 $
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
464.76 | 191.46 | −273.30 | −58.8% | 6% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Falchion Collection
+ The Prisma Collection
float premium: at least 562 $
marketplace price
sells slowly 93% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
464.76 | 191.46 | −273.30 | −58.8% | 6% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Fever Collection
+ The CS20 Collection
float premium: at least 478 $
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
420.93 | 147.47 | −273.46 | −65.0% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The CS20 Collection
+ The Fever Collection
float premium: at least 478 $
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
420.93 | 147.47 | −273.46 | −65.0% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Dreams & Nightmares Collection
float premium: at least 639 $
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
517.29 | 243.46 | −273.83 | −52.9% | 12% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Dreams & Nightmares Collection
+ The eSports 2013 Winter Collection
float premium: at least 639 $
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
517.29 | 243.46 | −273.83 | −52.9% | 12% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Shattered Web Collection
+ The Gamma 2 Collection
premium for float: 7 $ (1.5%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.54 | 187.91 | −274.63 | −59.4% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gamma 2 Collection
+ The Shattered Web Collection
premium for float: 7 $ (1.5%)
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
462.54 | 187.91 | −274.63 | −59.4% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Gallery Collection
+ The Chroma Collection
premium for float: 14 $ (3.1%)
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
435.82 | 160.69 | −275.13 | −63.1% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Gallery Collection
premium for float: 14 $ (3.1%)
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
435.82 | 160.69 | −275.13 | −63.1% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Shattered Web Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
470.12 | 194.76 | −275.36 | −58.6% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma 3 Collection
+ The Shattered Web Collection
float doesn't matter
marketplace price
sells slowly 79% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
470.12 | 194.76 | −275.36 | −58.6% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |