- Best outcome
- float up to 0.071200
- Return after fees
- 248 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
Knife and glove crafts
How to read the listThe second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.
There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.
Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Crafts calculated in total: 43 041.
- Any lot fits 38
- Need float picking 117
- Outcome above the Steam cap 8 163
15 188 of 15 870, selling at least once a day: 9 910
- Best outcome
- float up to 0.071200
- Return after fees
- 205 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.071200
- Return after fees
- 205 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.079999
- Return after fees
- 272 $
- Float
- 0.1500–0.2999 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.2999 (≈100% of this wear's listings); StatTrak™ Glock-18 | Wasteland Rebel (Battle-Scarred): buy 0.4500–0.5399
- Best outcome
- float up to 0.005599
- Return after fees
- 405 $
- Float
- 0.0000–0.0100 +2
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0814 (2% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings); StatTrak™ P90 | Asiimov (Minimal Wear): buy 0.0700–0.0814 (≈1% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 405 $
- Float
- 0.0000–0.0100 +2
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ P90 | Asiimov (Minimal Wear): buy 0.0700–0.0814 (≈1% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Minimal Wear): buy 0.0700–0.0814 (2% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 241 $
- Float
- 0.4500–0.8115 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9471; StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8115 (100% of this wear's listings)
- Best outcome
- float up to 0.074999
- Return after fees
- 241 $
- Float
- 0.4500–0.8115 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8115 (100% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.9471
- Best outcome
- float up to 0.070800
- Return after fees
- 265 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.070800
- Return after fees
- 265 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
- Best outcome
- float up to 0.079999
- Return after fees
- 313 $
- Float
- 0.4500–0.9999
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 3
StatTrak™ CZ75-Auto | Red Astor (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 113 $
- Float
- 0.0000–0.0127 +2
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 1
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0845 (≈2% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0127 (≈3% of this wear's listings); StatTrak™ M4A1-S | Golden Coil (Field-Tested): buy 0.1500–0.1918 (≈3% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 193 $
- Float
- 0.0000–0.0107 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 3
AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0107 (≈2% of this wear's listings); AWP | Hyper Beast (Factory New): buy 0.0000–0.0107 (10% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 193 $
- Float
- 0.0000–0.0107 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 3
AWP | Hyper Beast (Factory New): buy 0.0000–0.0107 (10% of this wear's listings); AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0107 (≈2% of this wear's listings)
- Best outcome
- float up to 0.035999
- Return after fees
- 274 $
- Float
- 0.1500–0.1971 +1
- Lots that fit
- ≈5%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Bullet Rain (Field-Tested): buy 0.1500–0.2138 (≈5% of this wear's listings); StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.1971 (≈5% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 123 $
- Float
- 0.0000–0.0081 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0081 (1% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 123 $
- Float
- 0.0000–0.0081 +1
- Lots that fit
- 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0081 (≈2% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0081 (1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 96 $
- Float
- 0.0000–0.0094 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0094 (0% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0094 (1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 96 $
- Float
- 0.0000–0.0094 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0094 (1% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Factory New): buy 0.0000–0.0094 (0% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 202 $
- Float
- 0.1500–0.3199 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.3199 (≈100% of this wear's listings); StatTrak™ AK-47 | Nightwish (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.065371
- Return after fees
- 225 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.065371
- Return after fees
- 225 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.035999
- Return after fees
- 274 $
- Float
- 0.1500–0.2005 +1
- Lots that fit
- ≈6%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ P90 | Death by Kitty (Field-Tested): buy 0.1500–0.2005 (≈6% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.2184 (40% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 435 $
- Float
- 0.0000–0.0061 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0061 (≈2% of this wear's listings); Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0061 (0% of this wear's listings)
- Return after fees
- 209 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Return after fees
- 209 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.079999
- Return after fees
- 218 $
- Float
- 0.4500–0.7304 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.7304 (100% of this wear's listings); StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 218 $
- Float
- 0.4500–0.7304 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A1-S | Hyper Beast (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ Glock-18 | Gold Toof (Battle-Scarred): buy 0.4500–0.7304 (100% of this wear's listings)
- Best outcome
- float up to 0.062400
- Return after fees
- 212 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.062400
- Return after fees
- 212 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.005599
- Return after fees
- 275 $
- Float
- 0.0000–0.0057 +1
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ R8 Revolver | Fade (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings); StatTrak™ AUG | Chameleon (Minimal Wear): buy 0.0700–0.0766 (5% of this wear's listings)
- Best outcome
- float up to 0.005599
- Return after fees
- 275 $
- Float
- 0.0000–0.0057 +1
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AUG | Chameleon (Minimal Wear): buy 0.0700–0.0766 (5% of this wear's listings); StatTrak™ R8 Revolver | Fade (Factory New): buy 0.0000–0.0057 (≈1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 140 $
- Float
- 0.0000–0.0092 +2
- Lots that fit
- ≈1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ M4A4 | The Battlestar (Minimal Wear): buy 0.0700–0.0806 (≈1% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Factory New): buy 0.0000–0.0092 (≈2% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Field-Tested): buy 0.1500–0.1805 (≈1% of this wear's listings)
- Best outcome
- float up to 0.066880
- Return after fees
- 293 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.066880
- Return after fees
- 293 $
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
- Best outcome
- float up to 0.009729
- Return after fees
- 209 $
- Float
- 0.0000–0.0106 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0106 (≈2% of this wear's listings); StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1849 (≈2% of this wear's listings)
- Best outcome
- float up to 0.009729
- Return after fees
- 209 $
- Float
- 0.0000–0.0106 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Hyper Beast (Field-Tested): buy 0.1500–0.1849 (≈2% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0106 (≈2% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 256 $
- Float
- 0.4500–0.8499 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings); StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings)
- Best outcome
- float up to 0.079999
- Return after fees
- 256 $
- Float
- 0.4500–0.8499 +1
- Lots that fit
- 100%
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.8499 (100% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Battle-Scarred): buy 0.4500–0.9999 (100% of this wear's listings)
- Best outcome
- float up to 0.071999
- Return after fees
- 289 $
- Float
- 0.4500–0.5399
- Lots that fit
- 60%
- Sales per week
- 0
- Ways to assemble
- 1
- Steps
- 3
StatTrak™ MP9 | Goo (Battle-Scarred): buy 0.4500–0.5399 (60% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 344 $
- Float
- 0.0000–0.0037 +2
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings); StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings)
- Best outcome
- float up to 0.006666
- Return after fees
- 344 $
- Float
- 0.0000–0.0037 +2
- Lots that fit
- less than 1%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ P250 | See Ya Later (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Minimal Wear): buy 0.0700–0.0742 (under 1% of this wear's listings); StatTrak™ Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0037 (≈1% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 237 $
- Float
- 0.4500–0.7730 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8942; StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7730 (83% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 237 $
- Float
- 0.4500–0.7730 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Galil AR | Chatterbox (Battle-Scarred): buy 0.4500–0.7730 (83% of this wear's listings); StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred): buy 0.4500–0.8942
- Best outcome
- float up to 0.069999
- Return after fees
- 390 $
- Float
- 0.0000–0.0061 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 4
USP-S | Kill Confirmed (Factory New): buy 0.0000–0.0061 (5% of this wear's listings); R8 Revolver | Fade (Factory New): buy 0.0000–0.0061 (0% of this wear's listings)
- Best outcome
- float up to 0.042162
- Return after fees
- 208 $
- Float
- 0.1500–0.1843 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1843 (≈4% of this wear's listings); StatTrak™ MAC-10 | Stalker (Well-Worn): buy 0.3800–0.3960
- Best outcome
- float up to 0.042162
- Return after fees
- 208 $
- Float
- 0.1500–0.1843 +1
- Lots that fit
- unknown
- Sales per week
- 0
- Ways to assemble
- 2
StatTrak™ MAC-10 | Stalker (Well-Worn): buy 0.3800–0.3960; StatTrak™ M4A4 | X-Ray (Field-Tested): buy 0.1500–0.1843 (≈4% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 169 $
- Float
- 0.0000–0.0096 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings)
- Best outcome
- float up to 0.069999
- Return after fees
- 169 $
- Float
- 0.0000–0.0096 +1
- Lots that fit
- ≈2%
- Sales per week
- 0
- Ways to assemble
- 4
StatTrak™ AWP | Neo-Noir (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); StatTrak™ FAMAS | Bad Trip (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings)
- Best outcome
- float up to 0.013513
- Return after fees
- 268 $
- Float
- 0.0000–0.0099 +1
- Lots that fit
- 0%
- Sales per week
- 0
- Ways to assemble
- 3
StatTrak™ Five-SeveN | Angry Mob (Factory New): buy 0.0000–0.0099 (0% of this wear's listings); StatTrak™ MP9 | Starlight Protector (Factory New): buy 0.0000–0.0099 (11% of this wear's listings)
| Collection · assemble | Invest | Returns | Profit | ROI | Chance of profit | Buy float | Made of | Steps | Ways | Liquidity sales / week |
|
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Spectrum 2 Collection
+ The Shattered Web Collection
float doesn't matter
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
535.56 | 247.86 | −287.69 | −53.7% | 11% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Spectrum 2 Collection
+ The Falchion Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
493.48 | 205.35 | −288.13 | −58.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Falchion Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
493.48 | 205.35 | −288.13 | −58.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Gamma Collection
float doesn't matter
marketplace price
sells slowly 65% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
560.47 | 272.13 | −288.35 | −51.4% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The Breakout Collection
float premium: at least 814 $
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
694.08 | 405.46 | −288.61 | −41.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Breakout Collection
+ The Fever Collection
float premium: at least 814 $
marketplace price
sells slowly 85% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
694.08 | 405.46 | −288.61 | −41.6% | 18% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Operation Riptide Collection
+ The Chroma Collection
premium for float: 12 $ (2.2%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
530.24 | 241.48 | −288.77 | −54.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Operation Riptide Collection
premium for float: 12 $ (2.2%)
marketplace price
sells slowly 77% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
530.24 | 241.48 | −288.77 | −54.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Spectrum 2 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
554.02 | 264.93 | −289.09 | −52.2% | 11% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Spectrum 2 Collection
float doesn't matter
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
554.02 | 264.93 | −289.09 | −52.2% | 11% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 57% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 chains
|
602.52 | 313.16 | −289.36 | −48.0% | 13% |
no outcome price
|
Restricted
|
3 steps | 1 | 0 | |
|
The Wildfire Collection
+ The Shadow Collection
float premium: at least 476 $
sells slowly
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
402.77 | 113.38 | −289.40 | −71.9% | 0% |
no outcome price
|
Covert 5 items
|
1 | 1 | 0 | |
|
The Fracture Collection
+ The Falchion Collection
float premium: at least 578 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
482.79 | 193.13 | −289.66 | −60.0% | 5% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Falchion Collection
+ The Fracture Collection
float premium: at least 578 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
482.79 | 193.13 | −289.66 | −60.0% | 5% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The eSports 2014 Summer Collection
+ The eSports 2013 Collection
float premium: at least 723 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
563.65 | 273.72 | −289.93 | −51.4% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fracture Collection
+ The Danger Zone Collection
float premium: at least 466 $
marketplace price
sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
413.75 | 122.66 | −291.09 | −70.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Danger Zone Collection
+ The Fracture Collection
float premium: at least 466 $
marketplace price
sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
413.75 | 122.66 | −291.09 | −70.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Fracture Collection
float premium: at least 451 $
marketplace price
sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
386.76 | 95.66 | −291.10 | −75.3% | 7% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fracture Collection
+ The Huntsman Collection
float premium: at least 451 $
marketplace price
sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
386.76 | 95.66 | −291.10 | −75.3% | 7% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Collection
+ The Dreams & Nightmares Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
492.93 | 201.83 | −291.10 | −59.1% | 10% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Huntsman Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
516.28 | 224.95 | −291.33 | −56.4% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma Collection
+ The Huntsman Collection
float doesn't matter
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
516.28 | 224.95 | −291.33 | −56.4% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The eSports 2013 Collection
+ The Phoenix Collection
float premium: at least 713 $
marketplace price
sells slowly 75% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
565.22 | 273.72 | −291.50 | −51.6% | 14% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Winter Offensive Collection
+ The Operation Riptide Collection
float premium: at least 914 $
marketplace price
sells slowly 55% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
726.40 | 434.73 | −291.67 | −40.2% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Vanguard Collection
+ The Horizon Collection
float doesn't matter
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
500.59 | 208.90 | −291.69 | −58.3% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Horizon Collection
+ The Vanguard Collection
float doesn't matter
marketplace price
sells slowly 78% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
500.59 | 208.90 | −291.69 | −58.3% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Gallery Collection
+ The Chroma 2 Collection
float doesn't matter
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
509.77 | 218.06 | −291.71 | −57.2% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 2 Collection
+ The Gallery Collection
float doesn't matter
marketplace price
sells slowly 74% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
509.77 | 218.06 | −291.71 | −57.2% | 8% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Kilowatt Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
503.86 | 211.86 | −292.00 | −58.0% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma Collection
+ The Kilowatt Collection
float doesn't matter
marketplace price
sells slowly 90% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
503.86 | 211.86 | −292.00 | −58.0% | 10% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Revolver Case Collection
+ The Phoenix Collection
float premium: at least 622 $
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
567.54 | 275.44 | −292.10 | −51.5% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Phoenix Collection
+ The Revolver Case Collection
float premium: at least 622 $
marketplace price
sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
567.54 | 275.44 | −292.10 | −51.5% | 12% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Wildfire Collection
+ The Operation Riptide Collection
float premium: at least 470 $
marketplace price
sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
432.06 | 139.87 | −292.19 | −67.6% | 4% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Revolver Case Collection
+ The Chroma 3 Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
585.33 | 292.80 | −292.53 | −50.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma 3 Collection
+ The Revolver Case Collection
float doesn't matter
marketplace price
sells slowly 81% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
585.33 | 292.80 | −292.53 | −50.0% | 16% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Winter Offensive Collection
+ The Falchion Collection
float premium: at least 604 $
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
501.71 | 209.15 | −292.56 | −58.3% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Falchion Collection
+ The Winter Offensive Collection
float premium: at least 604 $
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
501.71 | 209.15 | −292.56 | −58.3% | 9% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Fever Collection
+ The Chroma Collection
float doesn't matter
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
548.60 | 255.72 | −292.88 | −53.4% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Chroma Collection
+ The Fever Collection
float doesn't matter
marketplace price
sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
548.60 | 255.72 | −292.88 | −53.4% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Spectrum 2 Collection
float premium: at least 233 $
marketplace price
sells slowly 73% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 chains
|
581.71 | 288.64 | −293.07 | −50.4% | 10% |
no outcome price
|
Restricted
|
3 steps | 1 | 0 | |
|
The Winter Offensive Collection
+ The Spectrum 2 Collection
float premium: at least 738 $
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
637.92 | 344.43 | −293.49 | −46.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Spectrum 2 Collection
+ The Winter Offensive Collection
float premium: at least 738 $
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
637.92 | 344.43 | −293.49 | −46.0% | 18% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Operation Riptide Collection
+ The Chroma Collection
premium for float: 24 $ (4.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
530.24 | 236.67 | −293.57 | −55.4% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Chroma Collection
+ The Operation Riptide Collection
premium for float: 24 $ (4.4%)
marketplace price
sells slowly 87% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
530.24 | 236.67 | −293.57 | −55.4% | 11% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 | |
|
The Shadow Collection
+ The Revolver Case Collection
float premium: at least 814 $
marketplace price
sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
683.41 | 389.63 | −293.79 | −43.0% | 17% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The eSports 2013 Winter Collection
+ The Shattered Web Collection
float premium: at least 620 $
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
502.24 | 208.43 | −293.81 | −58.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Shattered Web Collection
+ The eSports 2013 Winter Collection
float premium: at least 620 $
marketplace price
sells slowly 83% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
502.24 | 208.43 | −293.81 | −58.5% | 9% |
no outcome price
|
Covert 5 items
|
1 | 2 | 0 | |
|
The Fever Collection
+ The Danger Zone Collection
float premium: at least 517 $
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
463.30 | 169.45 | −293.85 | −63.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Danger Zone Collection
+ The Fever Collection
float premium: at least 517 $
marketplace price
sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
463.30 | 169.45 | −293.85 | −63.4% | 8% |
no outcome price
|
Covert 5 items
|
1 | 4 | 0 | |
|
The Prisma Collection
+ The Dreams & Nightmares Collection
float premium: at least 670 $
marketplace price
sells slowly 80% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.
rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile.
pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard
≈ for 0 contracts
|
561.63 | 267.75 | −293.89 | −52.3% | 10% |
no outcome price
|
Covert 5 items
|
1 | 3 | 0 |