The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can be crafted too: a chain from Classified takes 50 items, from Restricted — 500 (the “Steps” filter). Any other — even from Consumer — is calculated by the chain builder.
The pool is large — five knife models with thirteen finishes each — so the point of the contract is the average over the whole pool, not “hitting the one you want”.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
!
The gain here is understated, not overstated.
Steam has a price ceiling, and expensive knives are not listed on the market at all: such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on …”), and where there is no price there either — as zero, so the true expected value can be higher than shown.
No profitable craft that can be assembled under these conditions: not enough market lots, or the profit rests on resale and no-deal prices. The full list is below.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→Steam★ StatTrak™ Talon Knife | Doppler (Factory New)
Returns, after the fee
19 919.60 ₽
Buy float
0.1500–0.3749 +1
Lots that fit
98%
Sales per week
0
Ways to assemble
4
StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.3749 (96% of this wear's listings); StatTrak™ FAMAS | Commemoration (Field-Tested): buy 0.1500–0.3749 (≈95% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→Steam★ StatTrak™ Talon Knife | Doppler (Factory New)
Returns, after the fee
17 833.92 ₽
Buy float
0.1500–0.3673 +1
Lots that fit
94%
Sales per week
0
Ways to assemble
3
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3673 (≈88% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.3673 (92% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→Steam★ StatTrak™ Talon Knife | Doppler (Factory New)
Returns, after the fee
17 833.92 ₽
Buy float
0.1500–0.3673 +1
Lots that fit
94%
Sales per week
0
Ways to assemble
3
StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.3673 (92% of this wear's listings); StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3673 (≈88% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly92% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.3431 (≈69% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3431 (≈69% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.3499 (80% of this wear's listings); StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3499 (≈73% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ AUG | Chameleon (Field-Tested): buy 0.1500–0.3499 (≈73% of this wear's listings); StatTrak™ Glock-18 | Bullet Queen (Field-Tested): buy 0.1500–0.3499 (80% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricesells slowly92% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3315 (≈60% of this wear's listings); StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3315 (≈60% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | Desert-Strike (Field-Tested): buy 0.1500–0.3315 (≈60% of this wear's listings); StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3315 (≈60% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3294 (≈58% of this wear's listings); StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.3294 (≈58% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.3294 (≈58% of this wear's listings); StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.3294 (≈58% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | The Battlestar (Field-Tested): buy 0.1500–0.2999 (≈37% of this wear's listings); StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.2999 (≈37% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
StatTrak™ M4A4 | Royal Paladin (Field-Tested): buy 0.1500–0.2848 (≈27% of this wear's listings); StatTrak™ AWP | Neo-Noir (Field-Tested): buy 0.1500–0.2848 (≈27% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly92% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
sells slowlyrare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly80% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly82% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly88% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly84% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly85% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly93% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.