Knives and gloves
prices updated 12.10 17:39 MSK
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Knife and glove crafts

How to read the list

The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.

Covert can also be obtained by crafting. A chain from Classified needs 50 items, from Restricted — 500 (the “Steps” filter). Any other chain, even from Consumer, is calculated by the chain builder.

There are many outcomes: five knife models with thirteen finishes each. So look at the average over all outcomes; you cannot count on one particular knife.

Craft — ten items of one rarity are exchanged for one item of the next rarity from the same collections. Which one drops is decided by chance, but the odds and the float of the outcome are computed exactly.

Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.

Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.

Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.

Crafts calculated in total: 48 635.

The gain is understated: 8 270 of 8 695 crafts have an outcome above the Steam cap The gain here is understated. Steam has a price ceiling, and expensive knives are not listed on the market at all. Such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on…”). Where there is no price there either, the outcome is counted as zero, so the true expected value can be higher than shown.
Profitable 945crafts of 8 695 in the recalculation
Best profit +40 461₽ The Dead Hand Collection · +86% no outcome price +4
Median ROI +19% half of the profitable crafts are above
No float picking 0 every outcome pays off: 0
How to read the summary

The summary covers all crafts of the recalculation, risk-labelled ones included: 8 695. Shown in the list below: 3 177. Hidden: “profit on prices without sales” — 689, “profit only from resale” — 60. A craft can carry several labels.

Filters
Risk

Hidden doesn’t vanish: the craft’s own page keeps its warning.

Reset
chance 25%
5 items
The Glove Collection
Covert
+110 716 ₽ +69.5%
invest 159 274 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 990 ₽
Float
0.0000–0.0067
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 26%
The Glove Collection + The Clutch Collection
Covert
+97 363 ₽ +72.2%
invest 134 788 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
232 151 ₽
Float
0.0000–0.0070 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0070 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0070 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 21%
5 items+1 similar
The Operation Hydra Collection + The Glove Collection
Covert
+94 003 ₽ +53.4%
invest 175 987 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 990 ₽
Float
0.0000–0.0075 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0075 (≈2% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
The Glove Collection + The Fracture Collection
Covert
+87 549 ₽ +65.6%
invest 133 367 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
220 916 ₽
Float
0.0000–0.0071 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings); AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 23%
5 items+7 similar
The Glove Collection + The Gallery Collection
Covert
+78 271 ₽ +55.7%
invest 140 474 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 39% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
218 745 ₽
Float
0.0000–0.0072 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0072 (under 1% of this wear's listings); Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0072 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 12%
2 steps
The Glove Collection
Classified
+73 336 ₽ +30.3%
invest 241 997 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
315 333 ₽
Float
0.0000–0.0101
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

P90 | Shallow Grave (Factory New): buy 0.0000–0.0101 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 20%
5 items+3 similar
The Shadow Collection + The Glove Collection
Covert
+67 694 ₽ +45.0%
invest 150 416 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
218 110 ₽
Float
0.0000–0.0075 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

USP-S | Kill Confirmed (Factory New): buy 0.0000–0.0075 (0% of this wear's listings); SSG 08 | Dragonfire (Factory New): buy 0.0000–0.0075 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
3 steps
The Clutch Collection
Restricted
+45 533 ₽ +71.3%
invest 63 850 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
109 383 ₽
Float
0.0000–0.0074
Lots that fit
2%
Sales per week
0
Ways to assemble
1
Steps
3

Negev | Lionfish (Factory New): buy 0.0000–0.0074 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 67%
5 items
The Clutch Collection
Covert
+43 953 ₽ +119.3%
invest 36 845 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 798 ₽
Float
0.0000–0.0087
Lots that fit
3%
Sales per week
0
Ways to assemble
1

MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
5 items+5 similar
The Recoil Collection + The Clutch Collection
Covert
+43 732 ₽ +120.1%
invest 36 402 ₽assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 134 ₽
Float
0.0000–0.0089 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0089 (under 1% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0089 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
2 steps
The Clutch Collection
Classified
+43 602 ₽ +107.9%
invest 40 410 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
84 012 ₽
Float
0.0000–0.0042 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

USP-S | Cortex (Minimal Wear): buy 0.0700–0.0748 (under 1% of this wear's listings); AUG | Stymphalian (Factory New): buy 0.0000–0.0042 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
2 steps
The Recoil Collection
Classified
+43 135 ₽ +115.9%
invest 37 231 ₽assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 366 ₽
Float
0.0000–0.0046 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

Sawed-Off | Kiss♥Love (Minimal Wear): buy 0.0700–0.0753 (0% of this wear's listings); P250 | Visions (Factory New): buy 0.0000–0.0046 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Recoil Collection
Covert
+42 848 ₽ +123.7%
invest 34 630 ₽assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
77 478 ₽
Float
0.0000–0.0094
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0094 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
3 steps
The Revolution Collection
Restricted
+41 600 ₽ +92.3%
invest 45 092 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 692 ₽
Float
0.0000–0.0036 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
3

MAC-10 | Sakkaku (Field-Tested): buy 0.2100–0.2189 (3% of this wear's listings); P90 | Neoqueen (Factory New): buy 0.0000–0.0036 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 70%
5 items+3 similar
The Revolution Collection + The Recoil Collection
Covert
+41 592 ₽ +113.8%
invest 36 550 ₽assemble: ≈ won't work
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
78 142 ₽
Float
0.0000–0.0097 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0097 (≈2% of this wear's listings); AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0097 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items+1 similar
The Operation Hydra Collection + The Clutch Collection
Covert
+40 593 ₽ +52.0%
invest 78 044 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
118 636 ₽
Float
0.0000–0.0094 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0094 (≈2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
5 items+3 similar
The Dead Hand Collection + The Clutch Collection
Covert
+40 461 ₽ +85.5%
invest 47 304 ₽assemble: ≈ medium
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
87 765 ₽
Float
0.0000–0.0094 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
4

Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0094 (3% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 42%
5 items+1 similar
The Recoil Collection + The Operation Hydra Collection
Covert
+39 709 ₽ +52.1%
invest 76 272 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
115 981 ₽
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0100 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 75%
5 items+3 similar
The Recoil Collection + The Dead Hand Collection
Covert
+39 577 ₽ +86.9%
invest 45 532 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Ultra Violent (Factory New)
Best outcome
float up to 0.069999
Return after fees
85 109 ₽
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Glock-18 | Fully Tuned (Factory New): buy 0.0000–0.0100 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 61%
The Danger Zone Collection + The Clutch Collection
Covert
+36 672 ₽ +106.6%
invest 34 394 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
71 065 ₽
Float
0.0000–0.0082 +1
Lots that fit
2%
Sales per week
0
Ways to assemble
4

AWP | Neo-Noir (Factory New): buy 0.0000–0.0082 (2% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0082 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 58%
5 items
The Revolution Collection
Covert
+36 569 ₽ +82.7%
invest 44 229 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 798 ₽
Float
0.0000–0.0108
Lots that fit
≈2%
Sales per week
0
Ways to assemble
1

M4A4 | Temukau (Factory New): buy 0.0000–0.0108 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
2 steps
The Revolution Collection
Classified
+36 265 ₽ +81.4%
invest 44 533 ₽assemble: ≈ won't work
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 798 ₽
Float
0.0000–0.0052 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

UMP-45 | Wild Child (Minimal Wear): buy 0.0700–0.0760 (0% of this wear's listings); AWP | Duality (Factory New): buy 0.0000–0.0052 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Recoil Collection + The Danger Zone Collection
Covert
+35 788 ₽ +109.7%
invest 32 622 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
68 409 ₽
Float
0.0000–0.0087 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0087 (under 1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0087 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 57%
5 items+3 similar
The Snakebite Collection + The Revolution Collection
Covert
+35 551 ₽ +79.7%
invest 44 583 ₽assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 134 ₽
Float
0.0000–0.0107 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0107 (3% of this wear's listings); M4A4 | Temukau (Factory New): buy 0.0000–0.0107 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items+1 similar
The Revolution Collection + The Operation Hydra Collection
Covert
+34 686 ₽ +41.3%
invest 83 951 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
118 636 ₽
Float
0.0000–0.0112 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 53%
The Wildfire Collection + The Clutch Collection
Covert
+32 518 ₽ +86.8%
invest 37 458 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
69 976 ₽
Float
0.0000–0.0087 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

M4A4 | The Battlestar (Factory New): buy 0.0000–0.0087 (0% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0087 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 64%
The Recoil Collection + The Arms Deal 3 Collection
Covert
+32 130 ₽ +82.1%
invest 39 146 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
71 276 ₽
Float
0.0000–0.0095 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0095 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items
The Snakebite Collection
Covert
+31 478 ₽ +68.4%
invest 46 000 ₽assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
77 478 ₽
Float
0.0000–0.0106
Lots that fit
3%
Sales per week
0
Ways to assemble
1

M4A4 | In Living Color (Factory New): buy 0.0000–0.0106 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 54%
5 items+5 similar
The Operation Broken Fang Collection + The Clutch Collection
Covert
+31 131 ₽ +63.5%
invest 49 003 ₽assemble: ≈ won't work
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
80 134 ₽
Float
0.0000–0.0094 +1
Lots that fit
4%
Sales per week
0
Ways to assemble
3

Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0094 (6% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0094 (4% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 55%
5 items+9 similar
The Revolution Collection + The Breakout Collection
Covert
+30 922 ₽ +56.0%
invest 55 183 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
86 105 ₽
Float
0.0000–0.0096 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0096 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 52%
5 items+7 similar
The Revolution Collection + The Danger Zone Collection
Covert
+30 764 ₽ +76.3%
invest 40 301 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
71 065 ₽
Float
0.0000–0.0096 +1
Lots that fit
2%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0096 (≈2% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0096 (2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 28%
5 items+1 similar
The Snakebite Collection + The Operation Hydra Collection
Covert
+30 613 ₽ +35.9%
invest 85 368 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
115 981 ₽
Float
0.0000–0.0111 +1
Lots that fit
≈2%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0111 (3% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0111 (≈2% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 71%
5 items+9 similar
The Recoil Collection + The Operation Broken Fang Collection
Covert
+30 247 ₽ +64.0%
invest 47 231 ₽assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
77 478 ₽
Float
0.0000–0.0100 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
3

AWP | Chromatic Aberration (Factory New): buy 0.0000–0.0100 (under 1% of this wear's listings); Glock-18 | Neo-Noir (Factory New): buy 0.0000–0.0100 (6% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 62%
3 steps
The Recoil Collection
Restricted
+30 146 ₽ +49.0%
invest 61 521 ₽assemble: ≈ won't work
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Nocts (Factory New)
Best outcome
float up to 0.069999
Return after fees
91 667 ₽
Float
0.0000–0.0043 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1
Steps
3

Dual Berettas | Flora Carnivora (Minimal Wear): buy 0.0700–0.0749 (under 1% of this wear's listings); M249 | Downtown (Factory New): buy 0.0000–0.0043 (≈1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 12%
5 items
The Operation Hydra Collection
Covert
+27 152 ₽ +11.2%
invest 242 838 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
269 990 ₽
Float
0.0000–0.0135
Lots that fit
≈3%
Sales per week
0
Ways to assemble
1

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 47%
5 items+9 similar
The Revolution Collection + The Arms Deal 3 Collection
Covert
+27 107 ₽ +57.9%
invest 46 825 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
73 932 ₽
Float
0.0000–0.0106 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

M4A4 | Temukau (Factory New): buy 0.0000–0.0106 (≈2% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0106 (0% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 68%
5 items+1 similar
The Snakebite Collection + The Breakout Collection
Covert
+26 849 ₽ +47.4%
invest 56 600 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
83 449 ₽
Float
0.0000–0.0095 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

M4A4 | In Living Color (Factory New): buy 0.0000–0.0095 (3% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0095 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 48%
5 items+1 similar
The Gallery Collection + The Clutch Collection
Covert
+24 861 ₽ +58.5%
invest 42 531 ₽assemble: ≈ won't work
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Vice (Factory New)
Best outcome
float up to 0.069999
Return after fees
67 392 ₽
Float
0.0000–0.0089 +1
Lots that fit
3%
Sales per week
0
Ways to assemble
2

Glock-18 | Gold Toof (Factory New): buy 0.0000–0.0089 (9% of this wear's listings); MP7 | Bloodsport (Factory New): buy 0.0000–0.0089 (3% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 18%
5 items+1 similar
The Operation Hydra Collection + The Breakout Collection
Covert
+23 388 ₽ +10.9%
invest 214 071 ₽assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
237 458 ₽
Float
0.0000–0.0112 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
4

Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0112 (≈2% of this wear's listings); M4A1-S | Cyrex (Factory New): buy 0.0000–0.0112 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 38%
5 items
The Breakout Collection
Covert
+8 333 ₽ +8.4%
invest 99 000 ₽assemble: ≈ won't work
outcome without sales no outcome price Outcome above the Steam cap: no price, the gain is understated marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
107 333 ₽
Float
0.0000–0.0067
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
1

M4A1-S | Cyrex (Factory New): buy 0.0000–0.0067 (under 1% of this wear's listings)

Stays in profit even if the week before the sale turns out bad: only one week in ten is worse.

chance 36%
5 items+1 similar
The Prisma 2 Collection + The Danger Zone Collection
Covert
−122 ₽ −0.4%
invest 30 790 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Talon Knife | Case Hardened (Factory New)
Best outcome
float up to 0.013513
Return after fees
30 668 ₽
Float
0.0000–0.0075 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
2

Glock-18 | Bullet Queen (Factory New): buy 0.0000–0.0075 (17% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0075 (1% of this wear's listings)

chance 34%
5 items+1 similar
The Spectrum Collection + The Danger Zone Collection
Covert
−248 ₽ −0.8%
invest 32 712 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Butterfly Knife | Ultraviolet (Factory New)
Best outcome
float up to 0.069999
Return after fees
32 464 ₽
Float
0.0000–0.0071 +1
Lots that fit
less than 1%
Sales per week
0
Ways to assemble
2

USP-S | Neo-Noir (Factory New): buy 0.0000–0.0071 (under 1% of this wear's listings); AWP | Neo-Noir (Factory New): buy 0.0000–0.0071 (1% of this wear's listings)

chance 35%
5 items
The Phoenix Collection
Covert
−573 ₽ −1.2%
invest 47 039 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 466 ₽
Float
0.0000–0.0067
Lots that fit
1%
Sales per week
0
Ways to assemble
1

AUG | Chameleon (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)

chance 35%
5 items+3 similar
The Winter Offensive Collection + The Phoenix Collection
Covert
−654 ₽ −1.4%
invest 47 120 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 466 ₽
Float
0.0000–0.0064 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0064 (0% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0064 (1% of this wear's listings)

chance 17%
5 items+1 similar
The Operation Riptide Collection + The Operation Hydra Collection
Covert
−915 ₽ −0.4%
invest 222 602 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Sport Gloves | Hedge Maze (Factory New)
Best outcome
float up to 0.069999
Return after fees
221 686 ₽
Float
0.0000–0.0135 +1
Lots that fit
≈3%
Sales per week
0
Ways to assemble
2

Desert Eagle | Ocean Drive (Factory New): buy 0.0000–0.0135 (20% of this wear's listings); Five-SeveN | Hyper Beast (Factory New): buy 0.0000–0.0135 (≈3% of this wear's listings)

chance 31%
2 steps
The Breakout Collection
Classified
−929 ₽ −0.8%
invest 110 640 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ StatTrak™ Butterfly Knife | Fade (Factory New)
Best outcome
float up to 0.005599
Return after fees
109 711 ₽
Float
0.0000–0.0051 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
1
Steps
2

StatTrak™ Five-SeveN | Fowl Play (Minimal Wear): buy 0.0700–0.0758 (0% of this wear's listings); StatTrak™ Desert Eagle | Conspiracy (Factory New): buy 0.0000–0.0051 (≈1% of this wear's listings)

chance 35%
5 items+1 similar
The Vanguard Collection + The Phoenix Collection
Covert
−962 ₽ −2.0%
invest 47 428 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 466 ₽
Float
0.0000–0.0069 +1
Lots that fit
1%
Sales per week
0
Ways to assemble
4

P2000 | Fire Elemental (Factory New): buy 0.0000–0.0069 (3% of this wear's listings); AUG | Chameleon (Factory New): buy 0.0000–0.0069 (1% of this wear's listings)

chance 35%
5 items
The Winter Offensive Collection
Covert
−976 ₽ −2.1%
invest 47 442 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
46 466 ₽
Float
0.0000–0.0054
Lots that fit
0%
Sales per week
0
Ways to assemble
1

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0054 (0% of this wear's listings)

chance 31%
5 items+1 similar
The Winter Offensive Collection + The CS20 Collection
Covert
−1 011 ₽ −2.3%
invest 43 751 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ M9 Bayonet | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
42 740 ₽
Float
0.0000–0.0056 +1
Lots that fit
0%
Sales per week
0
Ways to assemble
4

Sawed-Off | The Kraken (Factory New): buy 0.0000–0.0056 (0% of this wear's listings); FAMAS | Commemoration (Factory New): buy 0.0000–0.0056 (1% of this wear's listings)

chance 15%
5 items
The CS20 Collection
Covert
−1 150 ₽ −4.0%
invest 28 986 ₽assemble: ≈ won't work
no outcome price marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
→ Steam ★ Classic Knife | Crimson Web (Factory New)
Best outcome
float up to 0.069999
Return after fees
27 836 ₽
Float
0.0000–0.0067
Lots that fit
1%
Sales per week
0
Ways to assemble
1

FAMAS | Commemoration (Factory New): buy 0.0000–0.0067 (1% of this wear's listings)

Collection · assemble Invest Returns Profit ROI Chance of profit Buy float Made of Steps Ways Liquidity
sales / week
The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
159 273.70 269 989.73 +110 716.03 +69.5% 25%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Glove Collection
+ The Clutch Collection
marketplace price sells slowly 38% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
134 787.96 232 151.40 +97 363.44 +72.2% 26%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
175 986.60 269 989.73 +94 003.13 +53.4% 21%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Fracture Collection
marketplace price sells slowly 40% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
133 366.59 220 915.87 +87 549.28 +65.6% 23%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Glove Collection
+ The Gallery Collection
marketplace price sells slowly 39% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
140 473.78 218 745.23 +78 271.45 +55.7% 23%
no outcome price
Covert 5 items
→float up to 0.069999
1 3 0
The Glove Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
241 997.00 315 333.27 +73 336.27 +30.3% 12%
no outcome price
Classified
→float up to 0.069999
2 steps 1 0
The Shadow Collection
+ The Glove Collection
marketplace price sells slowly 37% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
150 415.79 218 110.21 +67 694.42 +45.0% 20%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
63 850.00 109 382.54 +45 532.54 +71.3% 38%
≤ 0.0074
Restricted
→float up to 0.069999
3 steps 1 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36 845.00 80 798.09 +43 953.09 +119.3% 67%
≤ 0.0087
Covert 5 items
→float up to 0.069999
1 1 0
The Recoil Collection
+ The Clutch Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36 402.02 80 134.13 +43 732.11 +120.1% 68%
≤ 0.0089+1
Covert 5 items
→float up to 0.069999
1 4 0
The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
40 410.00 84 012.39 +43 602.39 +107.9% 58%
≤ 0.0042+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 10 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
37 230.60 80 365.55 +43 134.95 +115.9% 71%
≤ 0.0046+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34 630.10 77 478.30 +42 848.20 +123.7% 71%
≤ 0.0094
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
45 092.00 86 692.29 +41 600.29 +92.3% 54%
≤ 0.0036+1
Restricted
→float up to 0.069999
3 steps 1 0
The Revolution Collection
+ The Recoil Collection
marketplace price sells slowly 64% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
36 549.89 78 142.26 +41 592.37 +113.8% 70%
≤ 0.0097+1
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Hydra Collection
+ The Clutch Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
78 043.64 118 636.42 +40 592.78 +52.0% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Dead Hand Collection
+ The Clutch Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ medium ≈ for 1 contract
47 304.22 87 764.77 +40 460.55 +85.5% 58%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Operation Hydra Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
76 271.72 115 980.59 +39 708.87 +52.1% 42%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Dead Hand Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 1 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
45 532.30 85 108.94 +39 576.64 +86.9% 75%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Danger Zone Collection
+ The Clutch Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 5 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
34 393.58 71 065.18 +36 671.60 +106.6% 61%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44 229.05 80 798.09 +36 569.04 +82.7% 58%
≤ 0.0108
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
44 532.65 80 798.09 +36 265.44 +81.4% 54%
≤ 0.0052+1
Classified
→float up to 0.069999
2 steps 1 0
The Recoil Collection
+ The Danger Zone Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
32 621.66 68 409.35 +35 787.69 +109.7% 64%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Revolution Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
44 583.24 80 134.13 +35 550.89 +79.7% 57%
≤ 0.0107+1
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Operation Hydra Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
83 950.88 118 636.42 +34 685.54 +41.3% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Wildfire Collection
+ The Clutch Collection
marketplace price sells slowly 71% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
37 457.70 69 975.78 +32 518.08 +86.8% 53%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Arms Deal 3 Collection
marketplace price sells slowly 60% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
39 145.78 71 275.84 +32 130.06 +82.1% 64%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
46 000.00 77 478.30 +31 478.30 +68.4% 71%
≤ 0.0106
Covert 5 items
→float up to 0.069999
1 1 0
The Operation Broken Fang Collection
+ The Clutch Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
49 003.07 80 134.13 +31 131.06 +63.5% 54%
≤ 0.0094+1
Covert 5 items
→float up to 0.069999
1 3 0
The Revolution Collection
+ The Breakout Collection
marketplace price sells slowly 58% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
55 183.22 86 105.09 +30 921.87 +56.0% 55%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Revolution Collection
+ The Danger Zone Collection
marketplace price sells slowly 70% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 9 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
40 300.82 71 065.18 +30 764.36 +76.3% 52%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Operation Hydra Collection
marketplace price sells slowly 56% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
85 367.64 115 980.59 +30 612.95 +35.9% 28%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Recoil Collection
+ The Operation Broken Fang Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
47 231.15 77 478.30 +30 247.15 +64.0% 71%
≤ 0.0100+1
Covert 5 items
→float up to 0.069999
1 3 0
The Recoil Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 15 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 chains
61 521.00 91 667.41 +30 146.41 +49.0% 62%
≤ 0.0043+1
Restricted
→float up to 0.069999
3 steps 1 0
The Operation Hydra Collection
marketplace price sells slowly 29% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
242 838.20 269 989.73 +27 151.53 +11.2% 12%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Revolution Collection
+ The Arms Deal 3 Collection
marketplace price sells slowly 67% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
46 824.94 73 931.67 +27 106.73 +57.9% 47%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Snakebite Collection
+ The Breakout Collection
marketplace price sells slowly 52% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
56 599.98 83 449.26 +26 849.28 +47.4% 68%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Gallery Collection
+ The Clutch Collection
marketplace price sells slowly 72% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
42 530.82 67 391.92 +24 861.10 +58.5% 48%
≤ 0.0089+1
Covert 5 items
→float up to 0.069999
1 2 0
The Operation Hydra Collection
+ The Breakout Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
214 070.54 237 458.41 +23 387.87 +10.9% 18%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Breakout Collection
outcome without sales marketplace price Price from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real. rare inputs The rarest input sells 4 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
profitable even in a bad week
≈ hard ≈ for 0 contracts
98 999.90 107 333.12 +8 333.22 +8.4% 38%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Prisma 2 Collection
+ The Danger Zone Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
30 789.53 30 667.79 −121.74 −0.4% 36%
no outcome price
Covert 5 items
→float up to 0.013513
1 2 0
The Spectrum Collection
+ The Danger Zone Collection
marketplace price sells slowly 63% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 6 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
32 712.09 32 464.30 −247.79 −0.8% 34%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 8 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
47 039.40 46 466.02 −573.38 −1.2% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Winter Offensive Collection
+ The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
47 119.99 46 466.02 −653.97 −1.4% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Operation Riptide Collection
+ The Operation Hydra Collection
marketplace price sells slowly 33% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
222 601.73 221 686.34 −915.39 −0.4% 17%
no outcome price
Covert 5 items
→float up to 0.069999
1 2 0
The Breakout Collection
marketplace price sells slowly 62% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 chains
110 640.10 109 710.99 −929.11 −0.8% 31%
no outcome price
Classified
→float up to 0.005599
2 steps 1 0
The Vanguard Collection
+ The Phoenix Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 2 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
47 428.21 46 466.02 −962.19 −2.0% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The Winter Offensive Collection
marketplace price sells slowly 51% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
47 442.35 46 466.02 −976.33 −2.1% 35%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
The Winter Offensive Collection
+ The CS20 Collection
marketplace price sells slowly 54% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 0 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
43 751.17 42 740.11 −1 011.06 −2.3% 31%
no outcome price
Covert 5 items
→float up to 0.069999
1 4 0
The CS20 Collection
marketplace price sells slowly 69% of the probability falls on outcomes that sell fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away. rare inputs The rarest input sells 3 times a day. Buying them up will take long, and the price will change meanwhile. pricier variants exist The price depends on the pattern (phase, design) and float, some copies cost more. The calculation uses the usual price.
≈ hard ≈ for 0 contracts
28 986.45 27 836.47 −1 149.98 −4.0% 15%
no outcome price
Covert 5 items
→float up to 0.069999
1 1 0
Chains Pretty floats Interesting Cases Favorites From inventory Proven in practice How crafts work