The Dead Hand Collection + The Huntsman Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 95%
- Losing outcome 5%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.069999, 0.069999, 0.062999, 0.048999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Dead Hand Collection and The Huntsman Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2071896
· The Dead Hand Collection + The Horizon Collection · profit 66.56$
· invest 120.65$
sells slowly rare inputsSawed-Off | Devourer (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.076934 instead of 0.076511
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Craft 2072106
· The Dead Hand Collection + The Prisma 2 Collection · profit 65.27$
· invest 116.99$
sells slowly rare inputsMAG-7 | Justice (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.077088 instead of 0.076511
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Craft 2063296
· The Breakout Collection + The Dead Hand Collection · profit 64.88$
· invest 126.43$
sells slowlyDesert Eagle | Conspiracy (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.075874 instead of 0.076511
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Craft 2071661
· The Dead Hand Collection + The Fever Collection · profit 64.87$
· invest 115.15$
sells slowly rare inputsUMP-45 | K.O. Factory (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.077088 instead of 0.076511
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Craft 2071585
· The Dead Hand Collection + The Dreams & Nightmares Collection · profit 64.68$
· invest 115.38$
sells slowly rare inputsMP7 | Abyssal Apparition (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.077088 instead of 0.076511
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Craft 2072411
· The Dead Hand Collection + The Spectrum Collection · profit 64.30$
· invest 117.88$
sells slowly rare inputsCZ75-Auto | Xiangliu (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.076627 instead of 0.076511
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Craft 2072498
· The Dead Hand Collection + The Wildfire Collection · profit 64.07$
· invest 128.84$
sells slowly rare inputsNova | Hyper Beast (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.076693 instead of 0.076511
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Craft 2072343
· The Dead Hand Collection + The Snakebite Collection · profit 62.66$
· invest 115.27$
sells slowly rare inputsMP9 | Food Chain (Factory New) instead of SCAR-20 | Cyrex (Factory New); P90 | Deathgaze (Minimal Wear): float at most 0.077088 instead of 0.076511
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Craft 2070404
· The Danger Zone Collection + The Dead Hand Collection · profit 62.26$
· invest 111.30$
sells slowlyUMP-45 | Momentum (Factory New) instead of SCAR-20 | Cyrex (Factory New)
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.