The Ascent Collection + The Phoenix Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 30%
- Losing outcome 70%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.083333233
outcomes come out up to 0.149999, 0.024999, 0.135833, 0.066666
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Ascent Collection and The Phoenix Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
-
Craft 2132367
· The Kilowatt Collection + The Phoenix Collection · profit 6 880.54₸
· invest 13 849.29₸
sells slowlySawed-Off | Analog Input (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163668 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163668 instead of 0.165016
-
Craft 2135374
· The Phoenix Collection + The Snakebite Collection · profit 6 862.34₸
· invest 13 752.65₸
sells slowlyP250 | Cyber Shell (Minimal Wear) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163363 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163363 instead of 0.165016
-
Craft 2135400
· The Phoenix Collection + The Spectrum 2 Collection · profit 6 850.37₸
· invest 14 461.64₸
sells slowly rare inputsSG 553 | Phantom (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163649 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163649 instead of 0.165016
-
Craft 2119235
· The Clutch Collection + The Phoenix Collection · profit 6 849.68₸
· invest 14 023.49₸
sells slowly rare inputsNegev | Lionfish (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163594 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163594 instead of 0.165016
-
Craft 2135237
· The Phoenix Collection + The Recoil Collection · profit 6 775.19₸
· invest 13 956.20₸
sells slowlyM249 | Downtown (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163696 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163696 instead of 0.165016
-
Craft 2126779
· The Gallery Collection + The Phoenix Collection · profit 6 772.36₸
· invest 14 721.36₸
sells slowly rare inputsP90 | Randy Rush (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163772 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163772 instead of 0.165016
-
Craft 2101807
· The 2018 Inferno Collection + The Phoenix Collection · profit 6 756.66₸
· invest 13 873.40₸
sells slowlyP250 | Vino Primo (Field-Tested) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.161682 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.161682 instead of 0.165016
-
Craft 2131705
· The Huntsman Collection + The Phoenix Collection · profit 6 740.53₸
· invest 16 053.43₸
sells slowly rare inputsAUG | Torque (Minimal Wear) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162852 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.162852 instead of 0.165016
-
Craft 2135506
· The Phoenix Collection + The Wildfire Collection · profit 6 639.04₸
· invest 15 834.28₸
sells slowly rare inputsMAG-7 | Praetorian (Factory New) instead of USP-S | Royal Guard (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163450 instead of 0.165016; FAMAS | Sergeant (Field-Tested): float at most 0.163450 instead of 0.165016
-
Craft 2135227
· The Phoenix Collection + The Radiant Collection · profit 6 365.71₸
· invest 14 708.74₸
sells slowlyUSP-S | Bleeding Edge (Minimal Wear) instead of USP-S | Royal Guard (Minimal Wear)
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.