The Danger Zone Collection + The Operation Riptide Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 35%
- Losing outcome 65%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.107692208
outcomes come out up to 0.069999, 0.107692, 0.119999, 0.053846
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Danger Zone Collection and The Operation Riptide Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2125881
· The Fracture Collection + The Operation Riptide Collection · profit 116.50$
· invest 111.34$
sells slowly rare inputsXM1014 | Entombed (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 4 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.163068 instead of 0.163080
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Craft 2119198
· The Clutch Collection + The Operation Riptide Collection · profit 100.45$
· invest 173.61$
sells slowly rare inputsAUG | Stymphalian (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163713 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074769 instead of 0.074549
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Craft 2132327
· The Kilowatt Collection + The Operation Riptide Collection · profit 100.45$
· invest 170.95$
sells slowly rare inputsZeus x27 | Olympus (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163866 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074823 instead of 0.074549
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Craft 2134369
· The Operation Riptide Collection + The Recoil Collection · profit 100.41$
· invest 147.40$
sells slowly rare inputsP250 | Visions (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Glock-18 | Snack Attack (Field-Tested): float at most 0.162921 instead of 0.163080
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Craft 2134278
· The Operation Riptide Collection + The Phoenix Collection · profit 99.86$
· invest 158.99$
sells slowly rare inputsNova | Antique (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Glock-18 | Snack Attack (Field-Tested): float at most 0.167590 instead of 0.163080
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Craft 2131126
· The Horizon Collection + The Operation Riptide Collection · profit 99.19$
· invest 200.08$
sells slowly rare inputsSawed-Off | Devourer (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 4 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.165916 instead of 0.163080
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Craft 2134328
· The Operation Riptide Collection + The Prisma Collection · profit 98.41$
· invest 124.97$
sells slowly rare inputsXM1014 | Incinegator (Field-Tested), R8 Revolver | Skull Crusher (Field-Tested) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Glock-18 | Snack Attack (Field-Tested): 5 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.162368 instead of 0.163080
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Craft 2134370
· The Operation Riptide Collection + The Recoil Collection · profit 97.39$
· invest 175.00$
sells slowly rare inputsP250 | Visions (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163972 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074860 instead of 0.074549
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Craft 2114558
· The CS20 Collection + The Operation Riptide Collection · profit 95.83$
· invest 179.52$
sells slowly rare inputsAUG | Death by Puppy (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.162388 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074309 instead of 0.074549
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Craft 2134301
· The Operation Riptide Collection + The Prisma 2 Collection · profit 95.12$
· invest 174.14$
sells slowly rare inputsMAG-7 | Justice (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 4 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.167164 instead of 0.163080
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Craft 2134544
· The Operation Riptide Collection + The Spectrum Collection · profit 93.74$
· invest 203.19$
sells slowly rare inputsAWP | Fever Dream (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163352 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074644 instead of 0.074549
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Craft 2134399
· The Operation Riptide Collection + The Revolution Collection · profit 93.66$
· invest 178.99$
sells slowly rare inputsAWP | Duality (Factory New) instead of UMP-45 | Momentum (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.164276 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074965 instead of 0.074549
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Craft 2125884
· The Fracture Collection + The Operation Riptide Collection · profit 93.28$
· invest 122.65$
sells slowly rare inputsXM1014 | Entombed (Factory New) instead of UMP-45 | Momentum (Factory New), Glock-18 | Snack Attack (Minimal Wear); Glock-18 | Snack Attack (Field-Tested): 5 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.165540 instead of 0.163080
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Craft 2134599
· The Operation Riptide Collection + The Wildfire Collection · profit 88.19$
· invest 340.30$
profit on prices without salesat least −77 $ rare inputsNova | Hyper Beast (Factory New) instead of UMP-45 | Momentum (Factory New); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 1 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.163485 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): 7 pcs instead of 1; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074690 instead of 0.074549
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Craft 2118208
· The Chroma Collection + The Operation Riptide Collection · profit 88.17$
· invest 223.28$
profit on prices without salesat least −53 $ rare inputsP250 | Muertos (Factory New) instead of UMP-45 | Momentum (Factory New); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 3 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.162516 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074353 instead of 0.074549
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Craft 2131679
· The Huntsman Collection + The Operation Riptide Collection · profit 87.88$
· invest 356.54$
profit on prices without salesat least −86 $ rare inputsSCAR-20 | Cyrex (Factory New) instead of UMP-45 | Momentum (Factory New); Desert Eagle | Ocean Drive: Factory New instead of Minimal Wear; Glock-18 | Snack Attack (Field-Tested): 1 pcs instead of 6; Glock-18 | Snack Attack (Field-Tested): float at most 0.162896 instead of 0.163080; Glock-18 | Snack Attack (Minimal Wear): 7 pcs instead of 1; Glock-18 | Snack Attack (Minimal Wear): float at most 0.074485 instead of 0.074549
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.