The Fracture Collection + The Glove Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 10 outcomes
- Profitable outcome 32%
- Losing outcome 60%
- About break-even 8%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.055999, 0.069999, 0.069999, 0.055999, 0.069999, 0.069999, 0.048999, 0.069999, 0.020999, 0.038499
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Fracture Collection and The Glove Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2178073
· The Glove Collection + The Snakebite Collection · profit 11.13$
· invest 7.20$
UMP-45 | Oscillator (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.163068 instead of 0.165131
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Craft 2176285
· The Gamma Collection + The Glove Collection · profit 10.67$
· invest 7.18$
SG 553 | Aerial (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.164197 instead of 0.165131
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Craft 2160038
· The Boreal Collection + The Glove Collection · profit 10.47$
· invest 6.54$
MP5-SD | Gold Leaf (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.164197 instead of 0.165131
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Craft 2170563
· The Dreams & Nightmares Collection + The Glove Collection · profit 10.01$
· invest 5.90$
SCAR-20 | Poultrygeist (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.163881 instead of 0.165131
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Craft 2177703
· The Glove Collection + The Kilowatt Collection · profit 10.01$
· invest 6.12$
Nova | Dark Sigil (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.165118 instead of 0.165131
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Craft 2178100
· The Glove Collection + The Spectrum 2 Collection · profit 9.75$
· invest 6.74$
SCAR-20 | Jungle Slipstream (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.163068 instead of 0.165131
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Craft 2167049
· The Clutch Collection + The Glove Collection · profit 9.49$
· invest 6.65$
rare inputsXM1014 | Oxide Blaze (Factory New) instead of SG 553 | Ol' Rusty (Factory New)
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Craft 2177914
· The Glove Collection + The Recoil Collection · profit 9.45$
· invest 6.60$
Galil AR | Destroyer (Factory New) instead of SG 553 | Ol' Rusty (Factory New)
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Craft 2178152
· The Glove Collection + The Sport & Field Collection · profit 9.15$
· invest 10.49$
profit on prices without salesat least −0 $ pricier variants existP250 | Small Game (Factory New) instead of SG 553 | Ol' Rusty (Factory New)
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Craft 2177943
· The Glove Collection + The Revolution Collection · profit 9.13$
· invest 6.72$
profit on prices without salesat least −0 $SCAR-20 | Fragments (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.165769 instead of 0.165131
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Craft 2168453
· The Danger Zone Collection + The Glove Collection · profit 9.00$
· invest 7.46$
profit on prices without salesat least −0 $Tec-9 | Fubar (Field-Tested), MP9 | Modest Threat (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): float at most 0.162287 instead of 0.165131
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Craft 2177827
· The Glove Collection + The Phoenix Collection · profit 8.48$
· invest 8.44$
profit on prices without salesat least −0 $MAG-7 | Heaven Guard (Factory New) instead of SG 553 | Ol' Rusty (Factory New); Galil AR | Black Sand (Field-Tested): 3 pcs instead of 4; Galil AR | Black Sand (Field-Tested): float at most 0.162677 instead of 0.165131
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.