The Danger Zone Collection + The Revolution Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 45%
- Losing outcome 50%
- About break-even 5%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.030769131
outcomes come out up to 0.069999, 0.015384, 0.030769, 0.024615
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Danger Zone Collection and The Revolution Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2213004
· The Chroma 2 Collection + The Danger Zone Collection · profit 45 700.43₸
· invest 45 806.61₸
profit on prices without salesat least −25 155 ₸ rare inputsFive-SeveN | Monkey Business (Field-Tested) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075368 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.004697 instead of 0.004067
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Craft 2217673
· The Danger Zone Collection + The Gamma 2 Collection · profit 45 311.82₸
· invest 45 956.12₸
profit on prices without salesat least −35 025 ₸ rare inputsMP9 | Airlock (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075746 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.005028 instead of 0.004067
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Craft 2217568
· The Danger Zone Collection + The Fever Collection · profit 44 743.04₸
· invest 42 544.25₸
profit on prices without salesat least −26 113 ₸ rare inputsUMP-45 | K.O. Factory (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075746 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.005028 instead of 0.004067
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Craft 2218076
· The Danger Zone Collection + The Prisma 2 Collection · profit 44 699.49₸
· invest 43 117.09₸
profit on prices without salesat least −28 740 ₸ rare inputsMAG-7 | Justice (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075746 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.005028 instead of 0.004067
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Craft 2217467
· The Danger Zone Collection + The Dreams & Nightmares Collection · profit 43 620.37₸
· invest 43 142.16₸
profit on prices without salesat least −27 235 ₸ rare inputsMP7 | Abyssal Apparition (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075746 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.005028 instead of 0.004067
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Craft 2218352
· The Danger Zone Collection + The Snakebite Collection · profit 43 430.67₸
· invest 42 632.34₸
profit on prices without salesat least −29 563 ₸ rare inputsXM1014 | XOXO (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075254 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.004597 instead of 0.004067
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Craft 2218162
· The Danger Zone Collection + The Recoil Collection · profit 43 119.63₸
· invest 42 276.83₸
profit on prices without salesat least −27 736 ₸ rare inputsSawed-Off | Kiss♥Love (Minimal Wear) instead of AWP | Duality (Minimal Wear); UMP-45 | Momentum (Minimal Wear): float at most 0.075746 instead of 0.074648; UMP-45 | Momentum (Factory New): float at most 0.005028 instead of 0.004067
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.