The Operation Riptide Collection + The Revolution Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 40%
- Losing outcome 20%
- About break-even 40%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.045499, 0.069999, 0.069999, 0.055999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Operation Riptide Collection and The Revolution Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2229213
· The Horizon Collection + The Operation Riptide Collection · profit 113.45$
· invest 308.16$
profit on prices without salesat least −287 $ rare inputsSawed-Off | Devourer (Factory New) instead of AWP | Duality (Factory New)
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Craft 2211860
· The CS20 Collection + The Operation Riptide Collection · profit 112.56$
· invest 288.19$
profit on prices without salesat least −269 $ rare inputsAUG | Death by Puppy (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.162105 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.074210 instead of 0.074974
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Craft 2223530
· The Fracture Collection + The Operation Riptide Collection · profit 112.12$
· invest 281.59$
profit on prices without salesat least −270 $ rare inputsXM1014 | Entombed (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.162896 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.074485 instead of 0.074974
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Craft 2232506
· The Operation Riptide Collection + The Recoil Collection · profit 111.85$
· invest 285.73$
profit on prices without salesat least −270 $ rare inputsP250 | Visions (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163939 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.074848 instead of 0.074974
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Craft 2216566
· The Clutch Collection + The Operation Riptide Collection · profit 109.54$
· invest 288.71$
profit on prices without salesat least −272 $ rare inputsAUG | Stymphalian (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.163633 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.074741 instead of 0.074974
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Craft 2219096
· The Dead Hand Collection + The Operation Riptide Collection · profit 108.83$
· invest 309.52$
profit on prices without salesat least −291 $ rare inputsP250 | Kintsugi (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.164838 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.075161 instead of 0.074974
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Craft 2220232
· The Dreams & Nightmares Collection + The Operation Riptide Collection · profit 106.80$
· invest 296.80$
profit on prices without salesat least −275 $ rare inputsMP7 | Abyssal Apparition (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.164838 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.075161 instead of 0.074974
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Craft 2217995
· The Danger Zone Collection + The Operation Riptide Collection · profit 105.94$
· invest 286.44$
profit on prices without salesat least −276 $ rare inputsUMP-45 | Momentum (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.162896 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.074485 instead of 0.074974
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Craft 2232447
· The Operation Riptide Collection + The Prisma 2 Collection · profit 105.56$
· invest 302.69$
profit on prices without salesat least −288 $ rare inputsMAG-7 | Justice (Factory New) instead of AWP | Duality (Factory New); Glock-18 | Snack Attack (Field-Tested): float at most 0.164838 instead of 0.164300; MAC-10 | Toybox (Minimal Wear): float at most 0.075161 instead of 0.074974
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.