The Achroma Collection + The Phoenix Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 30%
- Losing outcome 70%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.083333233
outcomes come out up to 0.149999, 0.024999, 0.135833, 0.083333
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Achroma Collection and The Phoenix Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
-
Craft 2282106
· The Phoenix Collection + The Sport & Field Collection · profit 18.65$
· invest 32.72$
sells slowlyUMP-45 | Crimson Foil (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.161514 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.161514 instead of 0.161767
-
Craft 2258099
· The Boreal Collection + The Phoenix Collection · profit 18.47$
· invest 32.27$
sells slowlyM4A4 | Sheet Lightning (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162344 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162344 instead of 0.161767
-
Craft 2282065
· The Phoenix Collection + The Spectrum 2 Collection · profit 18.35$
· invest 31.56$
sells slowly rare inputsXM1014 | Ziggy (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162007 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162007 instead of 0.161767
-
Craft 2274001
· The Gamma 2 Collection + The Phoenix Collection · profit 18.00$
· invest 31.50$
sells slowlyDesert Eagle | Directive (Field-Tested) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.161579 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.161579 instead of 0.161767
-
Craft 2281888
· The Phoenix Collection + The Recoil Collection · profit 17.95$
· invest 30.69$
sells slowlyP90 | Vent Rush (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear)
-
Craft 2272150
· The Fracture Collection + The Phoenix Collection · profit 17.86$
· invest 30.81$
sells slowlyGalil AR | Connexion (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162850 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162850 instead of 0.161767
-
Craft 2265468
· The Clutch Collection + The Phoenix Collection · profit 17.77$
· invest 30.84$
sells slowly rare inputsNova | Wild Six (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162850 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162850 instead of 0.161767
-
Craft 2266863
· The Danger Zone Collection + The Phoenix Collection · profit 17.68$
· invest 31.53$
sells slowlyMAC-10 | Pipe Down (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163701 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.163701 instead of 0.161767
-
Craft 2260615
· The CS20 Collection + The Phoenix Collection · profit 17.62$
· invest 31.06$
sells slowly rare inputsM249 | Aztec (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162344 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162344 instead of 0.161767
-
Craft 2271256
· The Fever Collection + The Phoenix Collection · profit 17.56$
· invest 30.88$
sells slowlyZeus x27 | Tosai (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear)
-
Craft 2281821
· The Phoenix Collection + The Prisma 2 Collection · profit 17.55$
· invest 31.28$
sells slowlySawed-Off | Apocalypto (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.164386 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.164386 instead of 0.161767
-
Craft 2273037
· The Gallery Collection + The Phoenix Collection · profit 17.44$
· invest 31.55$
sells slowly rare inputsP90 | Randy Rush (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162344 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162344 instead of 0.161767
-
Craft 2282037
· The Phoenix Collection + The Snakebite Collection · profit 17.32$
· invest 31.04$
sells slowlyP250 | Cyber Shell (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.163300 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.163300 instead of 0.161767
-
Craft 2263367
· The Chroma 3 Collection + The Phoenix Collection · profit 16.99$
· invest 32.12$
sells slowly rare inputsCZ75-Auto | Red Astor (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.164386 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.164386 instead of 0.161767
-
Craft 2278240
· The Huntsman Collection + The Phoenix Collection · profit 16.82$
· invest 36.64$
sells slowly rare inputsXM1014 | Heaven Guard (Minimal Wear) instead of Glock-18 | Trace Lock (Minimal Wear); SG 553 | Pulse (Field-Tested): float at most 0.162728 instead of 0.161767; FAMAS | Sergeant (Field-Tested): float at most 0.162728 instead of 0.161767
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.