The Horizon Collection + The Overpass Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 60%
- Losing outcome 40%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.069999900
outcomes come out up to 0.069999, 0.048999, 0.069999, 0.055999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Horizon Collection and The Overpass Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2248552
· The 2018 Nuke Collection + The Overpass Collection · profit 6 155.02₽
· invest 13 453.23₽
profit on prices without salesat least −12 965 ₽ rare inputsMAG-7 | Core Breach (Minimal Wear), Souvenir AUG | Random Access (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.166314 instead of 0.164184
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Craft 2259585
· The Breakout Collection + The Overpass Collection · profit 5 554.36₽
· invest 10 808.37₽
profit on prices without salesat least −9 606 ₽ rare inputsCZ75-Auto | Tigris (Minimal Wear), Nova | Koi (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.163256 instead of 0.164184
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Craft 2280905
· The Operation Riptide Collection + The Overpass Collection · profit 5 337.23₽
· invest 12 390.89₽
profit on prices without salesat least −11 608 ₽ rare inputsFAMAS | ZX Spectron (Minimal Wear), MAG-7 | BI83 Spectrum (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.167312 instead of 0.164184
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Craft 2274760
· The Gamma Collection + The Overpass Collection · profit 5 275.86₽
· invest 10 812.52₽
profit on prices without salesat least −10 140 ₽ rare inputsAUG | Aristocrat (Minimal Wear), P90 | Chopper (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.162688 instead of 0.164184
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Craft 2281687
· The Overpass Collection + The Radiant Collection · profit 5 212.98₽
· invest 14 920.70₽
profit on prices without salesat least −12 321 ₽ rare inputsAWP | Pink DDPAT (Minimal Wear), M4A1-S | Glitched Paint (Minimal Wear), M4A1-S | Glitched Paint (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.161632 instead of 0.164184
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Craft 2278229
· The Huntsman Collection + The Overpass Collection · profit 5 186.48₽
· invest 16 205.14₽
profit on prices without salesat least −14 349 ₽ rare inputsXM1014 | Heaven Guard (Minimal Wear), MAC-10 | Tatter (Factory New), AWP | Pink DDPAT (Minimal Wear) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.162694 instead of 0.164184
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Craft 2281736
· The Overpass Collection + The Spectrum 2 Collection · profit 4 972.03₽
· invest 13 798.35₽
profit on prices without salesat least −13 553 ₽ rare inputsAWP | Pink DDPAT (Minimal Wear), SG 553 | Phantom (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.161533 instead of 0.164184
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Craft 2281724
· The Overpass Collection + The Shadow Collection · profit 4 910.03₽
· invest 12 105.88₽
profit on prices without salesat least −9 708 ₽ rare inputsMP7 | Special Delivery (Factory New) instead of MP7 | Powercore (Minimal Wear), AWP | PAW (Factory New); AWP | Pink DDPAT (Field-Tested): float at most 0.162184 instead of 0.164184
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.