The Ascent Collection + The Operation Riptide Collection
How to build Ways to build 4 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 7 outcomes
- Profitable outcome 51%
- Losing outcome 49%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.093333233
outcomes come out up to 0.069999, 0.055999, 0.093333, 0.038266, 0.093333, 0.055999, 0.051333
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Ascent Collection and The Operation Riptide Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2412829
· The Arabesque Collection + The Ascent Collection · profit 261.63₽
· invest 517.85₽
FAMAS | Snake Song (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414622
· The Ascent Collection + The Horizon Collection · profit 258.30₽
· invest 531.73₽
MP9 | Capillary (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.074745 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.004152 instead of 0.004227
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Craft 2412029
· The Anubis Collection + The Ascent Collection · profit 255.10₽
· invest 575.78₽
rare inputsTec-9 | Mummy's Rot (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414572
· The Ascent Collection + The Glove Collection · profit 254.98₽
· invest 566.50₽
rare inputsGalil AR | Black Sand (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414562
· The Ascent Collection + The Genesis Collection · profit 253.38₽
· invest 488.96₽
SCAR-20 | Caged (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414479
· The Ascent Collection + The Dust 2 Collection · profit 252.10₽
· invest 492.86₽
SG 553 | Damascus Steel (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414445
· The Ascent Collection + The Dead Hand Collection · profit 251.41₽
· invest 488.96₽
M249 | Bock Blocks (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414945
· The Ascent Collection + The Sport & Field Collection · profit 250.73₽
· invest 509.87₽
pricier variants existNova | Yorkshire (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414358
· The Ascent Collection + The CS20 Collection · profit 248.42₽
· invest 518.66₽
Tec-9 | Flash Out (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.074745 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.004152 instead of 0.004227
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Craft 2414527
· The Ascent Collection + The Gallery Collection · profit 247.63₽
· invest 514.43₽
AUG | Luxe Trim (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.076177 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.005405 instead of 0.004227
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Craft 2414528
· The Ascent Collection + The Gallery Collection · profit 246.88₽
· invest 510.58₽
M249 | Hypnosis (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414500
· The Ascent Collection + The Fever Collection · profit 246.20₽
· invest 488.60₽
XM1014 | Mockingbird (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
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Craft 2414829
· The Ascent Collection + The Revolution Collection · profit 246.16₽
· invest 490.73₽
SCAR-20 | Fragments (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.075445 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.004764 instead of 0.004227
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Craft 2414501
· The Ascent Collection + The Fever Collection · profit 244.92₽
· invest 492.87₽
P2000 | Sure Grip (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.076349 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.005555 instead of 0.004227
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Craft 2414780
· The Ascent Collection + The Prisma Collection · profit 244.70₽
· invest 511.84₽
P250 | Verdigris (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.074745 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.004152 instead of 0.004227
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Craft 2414517
· The Ascent Collection + The Fracture Collection · profit 244.45₽
· invest 491.66₽
Negev | Ultralight (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.075523 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.004833 instead of 0.004227
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Craft 2414416
· The Ascent Collection + The Clutch Collection · profit 241.06₽
· invest 499.13₽
Five-SeveN | Flame Test (Minimal Wear) instead of MP7 | Guerrilla (Field-Tested); P2000 | Royal Baroque (Minimal Wear): float at most 0.074229 instead of 0.074830; P2000 | Royal Baroque (Factory New): float at most 0.003700 instead of 0.004227
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Craft 2415024
· The Ascent Collection + The Wildfire Collection · profit 239.26₽
· invest 542.33₽
rare inputsTec-9 | Jambiya (Field-Tested) instead of MP7 | Guerrilla (Field-Tested)
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.