The Gallery Collection + The Gamma 2 Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 100%
- Losing outcome 0%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.095825202
outcomes come out up to 0.069999, 0.057238, 0.076660, 0.095825
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Gallery Collection and The Gamma 2 Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2472252
· The Chroma 3 Collection + The Gallery Collection · profit 25.06$
· invest 97.91$
sells slowly rare inputsP250 | Asiimov (Field-Tested) instead of Tec-9 | Fuel Injector (Minimal Wear); UMP-45 | Neo-Noir (Field-Tested): float at most 0.170320 instead of 0.170543; UMP-45 | Neo-Noir (Minimal Wear): float at most 0.077068 instead of 0.077145
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Craft 2476827
· The Dead Hand Collection + The Gallery Collection · profit 24.51$
· invest 95.23$
sells slowly rare inputsP250 | Kintsugi (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear)
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Craft 2477815
· The Dreams & Nightmares Collection + The Gallery Collection · profit 24.46$
· invest 92.10$
sells slowly rare inputsDual Berettas | Melondrama (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear)
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Craft 2480102
· The Fever Collection + The Gallery Collection · profit 24.26$
· invest 91.03$
sells slowly rare inputsUMP-45 | K.O. Factory (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear)
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Craft 2482594
· The Gallery Collection + The Spectrum 2 Collection · profit 24.03$
· invest 96.95$
sells slowly rare inputsM4A1-S | Leaded Glass (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear); UMP-45 | Neo-Noir (Field-Tested): float at most 0.163839 instead of 0.170543; UMP-45 | Neo-Noir (Minimal Wear): float at most 0.074813 instead of 0.077145
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Craft 2482263
· The Gallery Collection + The Prisma 2 Collection · profit 23.79$
· invest 91.97$
sells slowly rare inputsMAG-7 | Justice (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear)
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Craft 2482710
· The Gallery Collection + The Vanguard Collection · profit 23.65$
· invest 95.95$
sells slowly rare inputsSCAR-20 | Cardiac (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear)
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Craft 2482557
· The Gallery Collection + The Snakebite Collection · profit 23.45$
· invest 90.25$
sells slowly rare inputsXM1014 | XOXO (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear); UMP-45 | Neo-Noir (Field-Tested): float at most 0.168765 instead of 0.170543; UMP-45 | Neo-Noir (Minimal Wear): float at most 0.076527 instead of 0.077145
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Craft 2471183
· The Chroma 2 Collection + The Gallery Collection · profit 23.09$
· invest 99.98$
sells slowly rare inputsGalil AR | Eco (Field-Tested) instead of Tec-9 | Fuel Injector (Minimal Wear); UMP-45 | Neo-Noir (Field-Tested): float at most 0.167611 instead of 0.170543; UMP-45 | Neo-Noir (Minimal Wear): float at most 0.076125 instead of 0.077145
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Craft 2482002
· The Gallery Collection + The Horizon Collection · profit 22.56$
· invest 93.10$
sells slowly rare inputsSawed-Off | Devourer (Minimal Wear) instead of Tec-9 | Fuel Injector (Minimal Wear); UMP-45 | Neo-Noir (Field-Tested): float at most 0.166583 instead of 0.170543; UMP-45 | Neo-Noir (Minimal Wear): float at most 0.075768 instead of 0.077145
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.