The Vanguard Collection + The Vertigo Collection
How to build Ways to build 4 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 5 outcomes
- Profitable outcome 45%
- Losing outcome 55%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.087499900
outcomes come out up to 0.040124, 0.069999, 0.059499, 0.087499, 0.289749
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Vanguard Collection and The Vertigo Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2747086
· The Operation Hydra Collection + The Vanguard Collection · profit 733.24₽
· invest 1 419.41₽
sells slowly rare inputsMAC-10 | Aloha (Field-Tested) instead of Souvenir P90 | Glacier Mesh (Field-Tested); MAG-7 | Firestarter (Field-Tested): float at most 0.161818 instead of 0.170208; UMP-45 | Delusion (Minimal Wear): float at most 0.074110 instead of 0.077029
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Craft 2751965
· The Vanguard Collection + The eSports 2013 Winter Collection · profit 720.72₽
· invest 1 339.27₽
sells slowly rare inputsNova | Ghost Camo (Factory New) instead of Souvenir P90 | Glacier Mesh (Field-Tested); Sawed-Off | Highwayman: Factory New instead of Minimal Wear; MAG-7 | Firestarter (Field-Tested): float at most 0.166940 instead of 0.170208; UMP-45 | Delusion (Minimal Wear): float at most 0.075892 instead of 0.077029
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Craft 2751971
· The Vanguard Collection + The eSports 2014 Summer Collection · profit 716.62₽
· invest 1 302.99₽
sells slowly rare inputs pricier variants existNegev | Bratatat (Field-Tested) instead of Souvenir P90 | Glacier Mesh (Field-Tested); MAG-7 | Firestarter (Field-Tested): float at most 0.168561 instead of 0.170208; UMP-45 | Delusion (Minimal Wear): float at most 0.076456 instead of 0.077029
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.