The Breakout Collection + The Prisma Collection
How to build Ways to build 5 ways: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 4 outcomes
- Profitable outcome 100%
- Losing outcome 0%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.076086857
outcomes come out up to 0.053260, 0.060869, 0.038043, 0.069999
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
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Items of this craft's collections of the right rarity fit: The Breakout Collection and The Prisma Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 2891040
· The Prisma Collection + The Spectrum 2 Collection · profit 31 452.19₸
· invest 31 012.11₸
sells slowly rare inputsM4A1-S | Leaded Glass (Minimal Wear) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.383760 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.162354 instead of 0.162624
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Craft 2887184
· The Kilowatt Collection + The Prisma Collection · profit 31 047.54₸
· invest 26 957.44₸
sells slowly rare inputsZeus x27 | Olympus (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.384426 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.164543 instead of 0.162624
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Craft 2873901
· The Clutch Collection + The Prisma Collection · profit 30 619.62₸
· invest 27 111.03₸
sells slowly rare inputsAUG | Stymphalian (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.384160 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.163669 instead of 0.162624
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Craft 2891074
· The Prisma Collection + The Spectrum Collection · profit 30 150.60₸
· invest 31 250.34₸
sells slowly rare inputsCZ75-Auto | Xiangliu (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.383611 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.161867 instead of 0.162624
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Craft 2868910
· The CS20 Collection + The Prisma Collection · profit 30 114.39₸
· invest 27 484.13₸
sells slowly rare inputsP90 | Nostalgia (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.383697 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.162149 instead of 0.162624
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Craft 2875267
· The Danger Zone Collection + The Prisma Collection · profit 29 797.27₸
· invest 27 781.93₸
sells slowly rare inputsMP5-SD | Phosphor (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.385120 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.166825 instead of 0.162624
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Craft 2883054
· The Gamma Collection + The Prisma Collection · profit 29 667.57₸
· invest 31 255.98₸
sells slowly rare inputsP2000 | Imperial Dragon (Field-Tested) instead of Five-SeveN | Fowl Play (Field-Tested); R8 Revolver | Skull Crusher (Well-Worn): float at most 0.384160 instead of 0.383842; XM1014 | Incinegator (Field-Tested): float at most 0.163669 instead of 0.162624
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.