The Ancient Collection + The Radiant Collection
How to build Ways to build 1 way: the best first, then from the most accessible. Click a tab and the numbers below are recalculated for that way.
What you get 10 outcomes
- Profitable outcome 35%
- Losing outcome 65%
The markup is taken from a check of Steam 25–26.09.2026 listings. It shows how many times the needed number of cheapest listings with a fitting float cost more than the cheapest listing of this wear. It depends on the width of the float window and on the number of items.
average normalized 0.107692208
outcomes come out up to 0.021538, 0.117230, 0.064615, 0.069999, 0.054057, 0.081085, 0.053846, 0.064615, 0.080769, 0.073061
«No higher than» — is a guarantee. The limits are calculated together: take all items with the float at the upper bound and you get exactly the result shown. With a lower float the result will be better.
f′ — the same float, brought to 0–1 by the skin's own range. CSFloat counts the same way.
Craft variants Craft variants One of this craft's two collections paired with another collection, same rarity. Click a variant to open its page with all the numbers. The variants may include a craft at a small loss: no more than 15% of the investment, if its most expensive outcome brings at least three investments after the fee and that outcome's price is confirmed by sales.
More
Items of this craft's collections of the right rarity fit: The Ancient Collection and The Radiant Collection — and of the mixed-in collection: enter its items with float, your own or ones you want to buy. Its share in the set equals its share in the chances. Your own items are counted in the profit at market price, because you could sell them. The money needed to buy the rest is shown separately.
All splits of inputs across three collections are tried (1/1/8, 5/3/2 and the rest) and all outcome wears. The best set is shown for each collection. “Find the best” first quickly scores all collections and then calculates exactly the five best by the quick score.
One of three things counts as similar. The same set with a different wear of cheap outcomes: profit and investment differ by less than 0,5%. The same nine items with a different tenth: profit differs by no more than 10%, investment by 20%. The same main half, whose outcomes make the profit, with a different filler: profit lower by no more than a quarter, investment cheaper by no more than a quarter.
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Craft 3101777
· The Ancient Collection + The Harlequin Collection · profit 178.42₽
· invest 1 096.93₽
sells slowly rare inputsXM1014 | XoooM (Factory New) instead of SG 553 | Basket Halftone (Factory New); Souvenir CZ75-Auto | Silver (Factory New): float at most 0.002029 instead of 0.002412
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Craft 3101386
· The Ancient Collection + The Ascent Collection · profit 173.94₽
· invest 1 095.52₽
sells slowly rare inputsXM1014 | Gum Wall Camo (Factory New) instead of SG 553 | Basket Halftone (Factory New)
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Craft 3101436
· The Ancient Collection + The Boreal Collection · profit 173.90₽
· invest 1 094.68₽
sells slowly rare inputsMAC-10 | Acid Hex (Factory New) instead of SG 553 | Basket Halftone (Factory New); Souvenir CZ75-Auto | Silver (Factory New): float at most 0.002403 instead of 0.002412
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Craft 3100467
· The Achroma Collection + The Ancient Collection · profit 168.90₽
· invest 1 094.08₽
sells slowly rare inputsFAMAS | Vendetta (Factory New) instead of SG 553 | Basket Halftone (Factory New)
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Craft 3102006
· The Ancient Collection + The Radiant Collection · profit 156.53₽
· invest 934.80₽
sells slowly rare inputsSSG 08 | Blush Pour: Factory New instead of Minimal Wear; Souvenir CZ75-Auto | Silver (Factory New): 2 pcs instead of 3; Souvenir CZ75-Auto | Silver (Factory New): float at most 0.001813 instead of 0.002412; SG 553 | Basket Halftone (Factory New): 4 pcs instead of 3; SG 553 | Basket Halftone (Factory New): float at most 0.001813 instead of 0.002412
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Craft 3101438
· The Ancient Collection + The Boreal Collection · profit 153.06₽
· invest 957.04₽
sells slowly rare inputsSSG 08 | Tiger Tear (Minimal Wear), MAC-10 | Acid Hex (Factory New) instead of SG 553 | Basket Halftone (Factory New); Souvenir G3SG1 | Ancient Ritual (Field-Tested): 3 pcs instead of 4; Souvenir G3SG1 | Ancient Ritual (Field-Tested): float at most 0.181666 instead of 0.185130; Souvenir CZ75-Auto | Silver (Factory New): float at most 0.001757 instead of 0.002412
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Craft 3101437
· The Ancient Collection + The Boreal Collection · profit 152.28₽
· invest 944.92₽
sells slowly rare inputsMAC-10 | Acid Hex (Factory New) instead of SG 553 | Basket Halftone (Factory New); Souvenir CZ75-Auto | Silver (Factory New): 2 pcs instead of 3; Souvenir CZ75-Auto | Silver (Factory New): float at most 0.001725 instead of 0.002412
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Craft 3102007
· The Ancient Collection + The Radiant Collection · profit 148.53₽
· invest 948.91₽
sells slowly rare inputsFAMAS | Grey Ghost (Minimal Wear) instead of nothing; Glock-18 | Coral Bloom: Factory New instead of Minimal Wear; P250 | Red Tide: Factory New instead of Minimal Wear; SSG 08 | Blush Pour: Factory New instead of Minimal Wear; Souvenir G3SG1 | Ancient Ritual (Field-Tested): 3 pcs instead of 4; Souvenir G3SG1 | Ancient Ritual (Field-Tested): float at most 0.181666 instead of 0.185130; Souvenir CZ75-Auto | Silver (Factory New): float at most 0.002118 instead of 0.002412; SG 553 | Basket Halftone (Factory New): float at most 0.002118 instead of 0.002412
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Craft 3102008
· The Ancient Collection + The Radiant Collection · profit 144.41₽
· invest 948.91₽
sells slowly rare inputsFAMAS | Grey Ghost (Minimal Wear) instead of nothing; P250 | Red Tide: Factory New instead of Minimal Wear; SSG 08 | Blush Pour: Factory New instead of Minimal Wear; Souvenir G3SG1 | Ancient Ritual (Field-Tested): 3 pcs instead of 4; Souvenir G3SG1 | Ancient Ritual (Field-Tested): float at most 0.181666 instead of 0.185130; Souvenir CZ75-Auto | Silver (Factory New): float at most 0.002204 instead of 0.002412; SG 553 | Basket Halftone (Factory New): float at most 0.002204 instead of 0.002412
Fees. Steam adds 15% to the seller's price, so the seller gets the listing price divided by 1,15. Multiplying by 0,85 is wrong.
The outcome can only be sold after a week. Inputs bought on Steam go into the contract right away. The outcome can also be crafted further without waiting, but Sell it is possible only after seven days. Over a week the price may change, so the amount shown remains an estimate at calculation time.
Prices are conservative. Sales are counted at the lower of the listing price and the sale price. Purchases are counted at the cheapest listing, which is a lower bound. You cannot buy ten at that price: each next listing costs more. «Check floats on Steam» shows the real purchase price.