CS2 trade-up contracts: ten items turn into one item of the next rarity. Here they are calculated at real Steam prices — with fees, over all possible outcomes and with a float threshold for every input.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings); Nova | Toy Soldier (Field-Tested): buy 0.1500–0.1630 (under 1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0778 (0% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0778 (6% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0068 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings); AUG | Eye of Zapems (Field-Tested): buy 0.1500–0.1616 (under 1% of this wear's listings); AUG | Eye of Zapems (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
P250 | Vino Primo (Field-Tested): buy 0.1500–0.1630 (0% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0039 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
MP7 | Abyssal Apparition (Minimal Wear): buy 0.0700–0.0752 (0% of this wear's listings); Zeus x27 | Olympus (Minimal Wear): buy 0.0700–0.0752 (3% of this wear's listings); Zeus x27 | Olympus (Factory New): buy 0.0000–0.0045 (3% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
USP-S | Royal Guard (Field-Tested): buy 0.1500–0.1617 (under 1% of this wear's listings); PP-Bizon | Space Cat (Minimal Wear): buy 0.0700–0.0740 (≈0% of this wear's listings); XM1014 | Zombie Offensive (Factory New): buy 0.0000–0.0035 (≈1% of this wear's listings)
In profit even in a bad week (one in ten) while the outcome can’t be sold yet.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.
marketplace pricesells slowly55% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.