The second kind of contract: five Covert skins give a knife or gloves from the inputs’ collection. The float rule is the same, only the average is taken over five.
Covert can be crafted too: a chain from Classified takes 50 items, from Restricted — 500 (the “Steps” filter). Any other — even from Consumer — is calculated by the chain builder.
The pool is large — five knife models with thirteen finishes each — so the point of the contract is the average over the whole pool, not “hitting the one you want”.
Craft (trade-up contract) — ten items of one rarity turn into one item of the next rarity from the same collections. Which one drops is chance, but the odds and the float of the outcome are computed exactly.
Invest — how much the inputs cost at the cheapest lots. Returns — the average over all outcomes after the Steam 15% fee. Profit — their difference, on average over many crafts. Chance of profit — the share of outcomes that pay for the input on their own.
Buy float — the strictest wear requirement among the inputs: lots with a float above this number don’t fit. “Any lot” — no need to choose.
Before buying, open the craft and press «Check floats on Steam»: the site will look at real listings and recalculate the profit.
Calculated in total: 50 458 · the search went through 43 710 pairs in 2205 s.
!
The gain here is understated, not overstated.
Steam has a price ceiling, and expensive knives are not listed on the market at all: such an outcome is counted at the cheapest listing on CSFloat or Market.CSGO minus their fee (the outcome says “sell on …”), and where there is no price there either — as zero, so the true expected value can be higher than shown.
продажа ненадёжнаno outcome priceOutcome above the Steam cap: no price, the gain is understatedmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly39% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly39% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly72% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly62% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly72% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly66% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
AUG | Chameleon (Factory New): buy 0.0000–0.0075 (1% of this wear's listings); AWP | Chrome Cannon (Factory New): buy 0.0000–0.0075 (9% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly77% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricesells slowly94% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly75% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricesells slowly94% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
AWP | Chrome Cannon (Factory New): buy 0.0000–0.0106 (15% of this wear's listings); CZ75-Auto | Victoria (Factory New): buy 0.0000–0.0106 (0% of this wear's listings)
no outcome pricesells slowly71% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly91% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
→Steam★ StatTrak™ Skeleton Knife | Blue Steel (Factory New)
Returns, after the fee
18 674.07 ₽
Buy float
0.0000–0.0110 +2
Lots that fit
16%
Sales per week
0
Ways to assemble
1
StatTrak™ AWP | Chrome Cannon (Minimal Wear): buy 0.0700–0.0825 (1% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Minimal Wear): buy 0.0700–0.0825 (15% of this wear's listings); StatTrak™ AK-47 | Legion of Anubis (Factory New): buy 0.0000–0.0110 (2% of this wear's listings)
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
no outcome pricemarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
продажа ненадёжнаmarketplace pricePrice from CSFloat / Market.CSGO listings: at least 3 listings, checked against the second marketplace or the neighbouring wear. It sells there, and the money is real.sells slowly39% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.float out of reachThere are enough lots, but the needed float can't be reached with them: the craft can't be put together with the promised wears right now.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly39% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly72% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly62% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly72% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly66% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 6 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 4 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly77% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 3 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
sells slowlyrare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly75% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
sells slowlyrare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly89% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly56% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
sells slowlyrare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 1 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly83% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly91% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 2 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.
marketplace pricesells slowly87% of probability — outcomes selling fewer than 21 times a week (3 a day): at the lowest price they won't be bought right away.rare inputsThe rarest input sells 0 times a day: slow to buy up, the price will move while you buy.pricier variants existPattern (phase, design) and float change the price: some items sell for more. Counted at the usual price of the wear.